Before Red Dead Redemption became the year’s best-selling console title to date (and an earnings savoir), Take-Two Interactive Software took a lot of heat over the game’s five-year development span.
To be fair, it seemed legitimate at the time. Western titles didn’t exactly have a robust history with gamers and Take-Two (and especially its Rockstar division) has never been the speediest of companies when it comes to getting games on store shelves. By the time Redemption finally shipped, expectations were low among investors (and, to some extent, players). Ultimately, it proved to be the catalyst that Take-Two says will propel the company to report its first profit in a non-GTA year.
So it’s time to turn the table on those critics. Are extended development cycles, in fact, justified?