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Joystiq: Bit.Trip Beat iPad Preview: move to keep the beat

Joystiq writes: "The problem I've always had with Bit.Trip Beat is that you could only control it by twisting the Wiimote. It's not the most accurate control scheme and, since the game is largely built on the player's ability to quickly and precisely move from one place to another, it was one tough experience. However, on the iPad, it's far more responsive -- sporting both touch-based and tilt-based controls in the final product, it was quickly evident that this was the best way to play the game".

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