GameSpy have received a number of emails asking why it is that games appearing on both the 360 and PS3 seem to score higher on the 360, and generally it's because the 360 seems to handle these games a bit better than Sony's machine. In GameSpy's video interview with John Carmack of id Software, the revered co-creator of Doom makes reference to an issue with the PS3's memory as a stumbling block for many developers which could account for this. Fortunately for the burgeoning army of happy PS3 players, however, Ghost Recon Advanced Warfighter 2 could be one of the first games to serve as proof that poor ports needn't be the norm.