High Stakes - Always a Needed Plot Device?

DualShockers writes, "If you look at many of the games that come out today, you’ll notice a common theme throughout a good portion of them – somehow the fate of the world hangs in the balance. Whether you’re trying to stop the Cintamani Stone from falling into the wrong hands in Uncharted 2 or saving the galaxy from an invading swarm of Reapers that are intent on harvesting all life in Mass Effect 2, you’re saving the world/galaxy/universe/continen t/life from destruction in some way, shape or form. While there is nothing wrong with this, per se, is a “high stakes” plot device like that really needed to enjoy a game? Why do so many games seem to have your character carry the weight of the world on their shoulders in this manner?.."

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