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G4 Preview of The PAX 10: Hegemony: Philip of Macedon

Developing a real-time strategy game is challenging enough when you've got money and a publisher behind your efforts, because even then you have to contend with the tried and true big boy franchises, like Starcraft, Civilization, Age of Empires, and the like. All of which just had or are about to have new releases. So how do you do it when you're an indie developer?

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