The open source project Rigs of Rods does exist since August 2005 and has a very impressive damage model.
Imo Burnout Paradise has the best damage modelling of any racing game this gen. http://www.youtube.com/watc... That's pre-alpha footage from 2007. Still extremely impressive imo.
stop bringing up burnout, the game does not have real cars so the can do whatever they want to them criterion made burnout paradise and now there making the new need for speed game.The damage wont be close to the same in burnout now because there using real cars.
There is a difference between creating damage physics for a handful of purpose build generic cars where each car will have the same effects (Burnout) and over 200 perfectly detailed copies of premium real life cars that allow different effects with each crash (GT5). Add to that a further 800 cars with limited damage models. What’s even more astounding is that all these impacts are occurring in a game that is running at 60fps and in 1080 resolution. Are GT5 damage effects as realistic at other parts of the game…? No. Are they better that any other damages models in any other games...? Yes. Are there far more important features in the game...? Yes.
I would have to agree with you on that one, even though the damage modeling in Burnout looks cool, it's over glorified for it's arcade style game-play. As for Gran Turismo 5 using licensed vehicles with damage modeling to that level of detail is a progression, just look at the "Ford Racing Series"?
@1.1.1 You Sir covered all bases, well done!
Actually, from footage I've seen NFSHP has damage just as good as burnout paradise and it has licensed cars.
Very often the games with the most impressive damage motor is not the game with the most realistic damage model. I think currently DiRT 2 has the best one, while Burnout's is certainly impressive it's not on par with the realism of DiRT 2... I think.
physical damage =/= real simulation damage I'd rather have realistic tyre damage than the shape of the car changing with a few hit and bumps, similar to GT3
That was some impressive damage modeling. Spectacular if you consider the circumstances.
Look at The Real Desert Simulator (RDR PS3) those guys went the extra mile and had no foliage in the desert. Realistic
So deal with it, what's wrong with people this gen. they gave you what you wanted now it's a problem! People always find something to bitch about, damn what a crazy world! Oh, try not to wreck and you won't see any damage!
360 fanboys are the ones fueling this hatred,that's the problem.
No. Unless it's Burnout, I prefer to not drive like a maniac.
That damage looks good better than anything I have seen really shame about the graphics but I guess that's not the point just focused on the damage
It would have to get rid of it textures, weather, wheel physics, wind physics, night and day cycle, 60fps, 1080p resolution, etc. etc. I'm sure it would have damage exactly like that, but then again it would look EXACTLY like that too. I'll take GT5 as it is over the over-emphasis of car crashes and stupid car decals. It's a racing sim not a destruction sim.
A sad life you must have, trolling PS3 articles constantly. This game must be threatening your existence.
Don't know why everyone is praising the damage in that video.. It looks freaking horrid. The low polygon count on the hood made it look like a sharp mess of polygons. Metal, nor carbon fiber bends like that. Most car metals are a lot more rigid and would have much smoother bends in them from an impact, with much less overall bends. And as for carbon fiber, it would just snap and break. Perhaps it's just because the engine isn't being given enough polygons to work with, and would do a better job with a high poly model, it would be nice to see whether that's true or not.
That's the point. It's supposedly an open source one man show. Now imagine you gave that guy some cash and some staff.
I was talking about the damage in gran tourismo.
Then disregard what I said.
Damage looks horrible in in GT5. It looks like ice cream sitting in the sun.
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