A new video demonstrates the Gran Turismo 5 damage model on a Lamborghini Gallardo.
that's better than expected.
I said the same thing in the article of the screenshots, but this video changes my opinion completely. He slammed into the wall at 80+ MPH about 4 or 5 times before he even got a loose bumper, and then about 10 more times at 80-100MPH before any real damage was shown. I just went from impressed, to completely disappointed. The way I see it is, if you're going to implement damage into a racing simulator, we as gamers can understand the actual cosmetic damage isn't going to be anywhere close to 100% realistic. At the same time, at least make the damage happen like it would in real life, if you hit a wall at 80MPH, or even 50MPH, make shit go flying, or crumple the hood or something. Don't make it where you have to hit something 5-10 times at high speeds just to even see the damage. Most people that play GT are actually going to race and not try to damage the car, but accidents do happen, so when they do make it somewhat realistic by factoring in the speed of the collision. @Hydrolex - Read my edit, its not about "real damage" its about what it takes to see the damage in GT. Forza has some shitty damage, but if you hit a wall at 80MPH ONE time, you're pretty much screwed if you have the damage on simulation and not just cosmetic. @BornToKill - Shut the hell up dude, I see your post all the time that are the most obvious troll comments on this site. You're comments consist of "(Insert Game Name Here) SUCKS!" with no reasoning behind your opinion. I on the other hand, give reasons explaining my opinion. If I was going to troll, I was have just said "Wtf you talking about, this damage is horrible".
It's the car companies that don't allow devs to put real damage Whoooooooooooo caressssss man ? you talk like you only buying the game to damage your cars... there are tons of cars with beautiful graphics, why don't you look at those ?
T9X69 you're not fooling anyone. obvious troll is obvious.
Bro you don't go into a race with the intention of smashing your car up beyond repair, this isnt demolition derby. What does it say on the game? Gran Turismo 5 the REAL DRIVING SIMULATOR you understand those three words?
go play GTA4 if you want to damage cars GT series were always about real racing cars with ultimate graphics, you know how long it's gonna take to put real damage to all the cars in the game ? I believe there are over 900 cars in the game
Dude you know the rules, anything negative against the "holy grail" will result in bubble raping, disagrees and name calling such as troll or xbot..
Did it ever occur to you that the level of visual/mechanical damage users will experience will be adjustable by the user? Nah, too logical for you ey?
You're an idiot. The car companies HAVE allowed real damage! What are you smoking? NOTHING would stop the cars from showing the same amount of damage after 1 crash rather than 10...
i think that he had the damage on the middle level, if you listen carefully he asks his friend if he put it on automatic, now that could just mean he's not driving a stick . but im pretty sure that there is a light damage mode, so who knows if that was it . honest opinions are good , and people this guy does not deserve to be bubble raped just for stating something that was sorta obvious . so bubbles up from me :)
How is this GOTY???
I really don't think this is going to win GOTY, realistically speaking. Even though it's a quality racing game but how many racing titles have won overall GOTY?... I can't tell you, this will probably win a lot of technical and Sound awards but not to sure about game of the year. And that's not a bad thing if it doesn't.
***He slammed into the wall at 80+ MPH about 4 or 5 times before he even got a loose bumper, and then about 10 more times at 80-100MPH before any real damage was shown*** While I don't necessarily disagree about the level of damage taken from his first hit done at over 100 MPH, there was damage shown with each hit. It was slight and incremental, though. Also, in only two of the crashes did he slam into anything, the rest were side swipes at best. I'm not sure if there's a setting for increasing damage or not, but it looks like GT5's damage is mostly cosmetic and isn't intended to prevent someone from generally finishing the race by destroying their car.
In Polyphony's defense, and I think for those who are also car enthusiasts, the game is way more about acknowledging the beauty of these unique cars more so than it is about destroying them. The damage shown is going to be minimal im sure, do u really want realism to the point where one crash takes you out of a race? It's a game for a reason, not everyone is an F1 driver and can avoid walls at all costs. I think some damage is better than too much damage. The damage shown is fine IMO, if u want to destroy cars completely go play Burnout Paradise or Destruction Derby on the PS1. This is GT5, it's a different ballgame.
"You're comments consist of "(Insert Game Name Here) SUCKS!" sure... your comments are a bunch of nonsense that you think is true... and are completely biased.
I guess the people hating on this game ran away the minute they saw this video, lol. I have confidence that this game is going to be badass either way.
This game isn't that good......KIDDING! GT5 = Best Racing Game Ever :D
With breakdance physics, cardboard cut-out scenery, no sense of speed, invisible walls, and damage modelling that resembles the warp tool effect in photoshop nothing can stop it. Nah, I'm just kidding. It has 3D and dashboards. Well, for some of the cars at least. 1 million Civics = GOTY. FACT!
i'm getting a little tired of seeing these vids of damaged cars or people trying to damage the car. I want to see someone actually attempt to get around a track because seriously if this is the level of skill i'll be facing against, that mercedes is mine :P
Impressive, that's the word. But i am tired too of these dumbs videos when people drive into walls like maniacs. Gran Turismo is not the real crashing simulator. XD
Wasn't there a crash Test dummy game? Or am I thinking of Stuntman? was there a such thing as Stuntman?
I'm tired of comments like yours stating damage isn't a part of racing, a quick look at the average F1 or Nascar race tells otherwise. Damage also gives a penalty to the drivers that like to use other cars as stopping barriers around corners.
Crashing is a big part of racing. I hate how people keep coming up with this "GT is about driving not crashing." I challenge you to play through the entire of GT5 without hitting a single wall... a professional driver couldn't do it. Even when you play an entire race and nobody hits the wall, crashing is still a big part because you have AVOIDED it. It's added to the experience because you know what would have happened had you crashed. In very wet conditions most drivers will be much more cautious because they want to avoid crashing... without damage, you can just floor it and play bumper cars with the wall. This would still be effective even with time penalties!
Woooo Easy people, i did not say that! Just that, like in every racing game, i will try to drive well and not running into wall to see every torned pixel or glitch or anything... :p You do not know how much i am satisfied by the fact taht gt5 will now include damage, tires marks, real online, a career mode, some wrc and nascar cars, cokpit view, track editor, karts.... and the dozens others new features for the franchise.... So keep it cool, i am not bashing the game! I just tired of the 3 daily crashing videos. Right? Love :D
...where was the damage? I have never seen a car hold up that well to a front on collision. I'm looking forward to some official videos that show it off.
http://www.youtube.com/watc... That's true. It's still great to have real-time damage though.
I think you're video pretty much demonstrates why GT5 doesn't do 100% accurate collisions. Aren't those test impacts pretty much at 40mph-60mph? Now imagine that being implemented... Most people wouldn't even get past the first loop around the track.
There's going to be no difference between "official" damge videos and these as they are the game engine. And it sucks.
He slammed into the wall like 5 times but the rear bumper got damaged first instead wtf?? This looks absolutely dissapointing
The damage was good back when I waaas 11 or 12 I cared a lot about car damage so I bought N4S I don't really expect to see hefty damage because, well, this is GT, they have to license these cars because of the accurate depiction of them and it's not like Sony and Polyphony can just say "okay since we have your cars licensed and everything, can we completely mangle them for our game?" As far as I'm concerned (and this isn't directed to anyone) the reason you probably want to see damage because it's the little kid screaming out "I want to destroy really expensive cars." And the damage is better than I thought it would be regardless on how long it takes for a bumper to fall, i mean seriously? Do you really care about how much damage you put on a Ferrari by the end of a race?
im a huge gt5 fan and i am disappointed by what i just seen. if you crash lambo 1 time at 100mph half of it gonna be missing. also the headlights look like they are just stickers on the car. oh well its still the best sim around and I cant wait til i get it in my mailbox.
If you want one hard crash should be enough to smash up your car, do you think the average player can go through a race without a single crash? We would all be reduced to driving at 30mph. The whole idea of a racing game is that at least some of the players manage to complete the game while driving fast. Of course, there should be a penalty for repeated crashing and scraping against walls, which appears to be incorporated. And if you are really keen on seeing extreme crash physics, take out your car and drive it against a wall at 120mph – that should satisfy your crashing urges for all time, and spare us your continuous whining against GT5’s damage engine
And i'll still play this game like I always have played Gran Turismo and other simulators. Avoid bumps or crashes at ALL COSTS. Restart races if I take a corner wrong, restart races if I take a bump. Of course, there are certain type of races that might bring damage naturally during the race, like the WRC mode, so I won't be doing the same on that, but on the regular modes - I'll play it as if I were actually racing, not shrugging off bumps and crashes like you're expected to do in other games.
I WANT IT NOW :P November = GT5LBP2 :P
Its a demo, it won't have full damage as they want people to be able to drive around the track. This isn't the final damage model we've seen about three so far. Car manufactures won't allow the car to be wrecked after a 100+mph crash, unlike burnout or grid where the cars are unlicensed. And to quote Kaz, “The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine. We’re still working on setting the sensitivity level of of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.” Just wait until next week at TGS before you write it off, we will most likely see the final build then.
It's really annoying to see people bashing and hating when the game isn't even finished to begin with and full damage hasn't been implemented yet. This game is going to get nitpicked to death, I can see it now.
Way too much nitpicking over damange in this game. It's not that big of a deal. If you wreck your car, you will see some damage. Isn't that enough? If you're at all skilled playing the damn game you shouldn't even be seeing the damage very much anyway.
WTF, I half expected the name of this article to be near truthful.. The damage model from what I've seen on this article and the other is truly awful. For all those saying "GT was never about crash models" etc. You maybe right, but wasn't it Polyphony who were so crazily excited about announcing the damage model before? It's absolute crap and looks like something from PGR3. DISAPPOINTED.
I think alot don't realise something here. Every video i've seen of GT5, is ARCADE MODE. Maybe in that mode you can smash into things alot more, as arcade mode would be for nooblets. I will be driving fast, and beating lap time after lap time hopefully:) But any damage is welcome if i fk up. But in arcade mode, nobody would care as it's fun. In sim mode with full damage on, you won't get away with much i'm guessing.
lol, @ the guy talking in the video "Ohhh yeah. Oh yeah. Ooooohhhh yeah." every time he crashed.
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