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SF Video Game Examiner: Mafia II review

SF Video Game Examiner: In the wake of Grand Theft Auto III’s unprecedented success in 2001, Czech developers Illusion Softworks released the sleeper sensation Mafia. The boxart claimed the game to be “the greatest gangster film Martin Scorsese never made,” and in many regards that declaration was spot on. Mafia boasted some of the best game storytelling to date, complete with vibrant and diverse characters, tense and violent missions, and an epic narrative borrowing some of the best moments from the Godfather, Goodfellas, and other classic gangster cinema. Despite universal praise and decent sales, Mafia never became the hit it warranted, largely due to the growing dominance of console gaming while Mafia remained a PC exclusive, only to receive a subpar console port two years after its release.

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