A new video of Gran Turismo 5 shows a heavy Ferrari 458 Italia demolition.
GT5 just keeps looking better and better
Fucking awesome :D I actually had my doubts that this was real at first glance of those screenshots, but this looks like it proves it. Seriously, the ONLY complaint I had with previous GT5 videos was lack of damage. I mean yeah, it doesn't matter, but it adds to the realism of the game. If everything else is super realistic then why not damage? I'm glad Polydigit delayed the game to improve upon that aspect. November fucking 2nd.
Hmm have I seen this crash damage before on another car? Lol and you guys say I'm a broken record.....
@above Douche, November 2nd say anything to you? O-T Beast! GT5 will be Amazingly Epic.... Gran Turismo 5: The Definitive Driving Simulator
swear i saw this video in another article. what's with the approvals? I thought duplicate articles get trashed and burned.
can't this site be banned? They keep taking video not only already got approved here but taken from other sites.
Will it realistically burst into flames?
don't know how much racing u watch but the amount of racing I watch in crashes where the car goes up in flames is next to none
He's making a joke about the 458 recall by Ferrari. It was quite witty considering. http://www.topgear.com/uk/c... Don't knock a man just because you don't understand...
...tone down on the sparks a little. I dont recall watch nascar and seeing wall of sparks like that every time there was contact. Its GT not Burnout.
The damage on that particular car is not realistic. We all know that fiberglass does no deform like that in an accident.Now if that was a car made of metal than the damage would be spot on.
I can't really expect realistic damage until probably PS4 Or PS5 because they would have to take into account the cars basic structure metal, plastic or carbon composition. since some cars have high strength steel in some sections and normal steel in others, of varying thickness and all this affects the cars reaction to an accident. So you would have to have a lot of data, confidential at that, to come up with realistic, in the full sense of the word, damage. I hope they are modes or races where damage is kept after a race (if you finish it) so that you have to repair your car or race it as is in the next race. This would add a strong strategic element to the game as you try to be fast but keep your car in pristine condition.
I don't know if we'll ever get realistic damage; not because future technology couldn't support it, but because manufacturers don't want it. Many manufacturers don't want their cars in games to exhibit any frame damage, lose doors, catch fire... things to that extent. We may actually see a better damage simulation in an arcade racing game, because they use unlicensed cars.
http://n4g.com/news/599487/... THIEF! Support GTPlanet not this German site!!
FAKE! Obviously, it's a fake. Whoever is playing it is a good driver...and therefore...it can't be a female.
Still looks [email protected]
better than that others claim to damage.
I think the look of it is due to this. I remember pd saying, no matter what happens to the car, it still has to be able to run.(manufacturer request) That means, even though it might not drive as fast, or turn properly, you can smash the shit out of it. and keep going until it looks horrid and wrong. Obviously in a real car, you'd either be dead or fked up bad and the car would not run. Just a theory.
Ok video.. wish they posted a complete footage of how the Ferrari came to it's damaged conclusion. Ridged potato chips anyone?, that's what the damaged front looks like.
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