It's hard to think back to a time when the all-consuming success of Nintendo's DS was in any doubt. But, as with so many new and different things, videogame consumers at first struggled to put their faith in what appeared to be an unfocused hotchpotch of whimsical design ideas.
The first iteration of the machine was ill-served by its chunky, plasticity Fisher-Price build quality and with its strange dual screen set-up and on-board microphone it looked as though Nintendo had spent their money in all the wrong places. Less generous commentators claimed the company were consolidating their position as out-of-touch toymakers offering little more than a gimmicky toy. Had a mistake been made in ignoring consumers' perceived desire for faster, sleeker, more technically impressive handheld specifications (those the rival the PSP so eloquently embodied)?