The first, impressive screenshots of Metroid: Other M taken on Dolphin have been released, and there are new images available for Super Mario Galaxy 2 as well.
Man, I love how the Other M shots look. Everything looks so sleek and polished..
HD screenshots of a game, that wil be released on SD sonsole
....which can be played on an emulator on the pc in a resolution not one of the consoles could produce.
Those Other M shots make me want a Metroid movie...
Well... You (sort of) have one in Other M... There's a ton of cutscenes in there. So much so that there is even a Theater Mode. That might be as close as you'll get to a Metroid movie!
Wii need HD
year or possibly more until we get a Wii HD.
looks good just makes you wonder how the Wii games would be with proper HD.
The Wii HD/Wii 2/Whatever its called better have backwards compatibility and upscale of the Wii games to make them look that good.
"The Wii HD/Wii 2/Whatever its called better have backwards compatibility and upscale of the Wii games to make them look that good" Actually, the Dolphin community (the people behind these screenshots) has discussed this issue -- at length -- and it has been determined that that will probably never happen. Most of these screenshots are the result of very specialized custom hacks and shaders on each individual game. There's no cost-effective way to build a system capable of enabling the kind of high level emulation the Dolphin does for a several-thousand game library because each one needs its own particular hacked set-up. Best case scenario, they come out with an 'HD VC' deal and re-sell specific titles of their back catalogue. Does it really matter, though? Most of these games are perfectly playable on the Dolphin *right now* and a computer rig capable of running it isn't that much more of an investment than a new console would be.
I thought the emulator needed some additional data or hacks due the development structure of some games(no emulator is perfect). In the end when you have the hardware that was build to run Wii/GCN games, wouldnt a resolution hack just provide a bigger resolution?
"I thought the emulator needed some additional data or hacks due the development structure of some games(no emulator is perfect)." Well, yes and no. Technically speaking, with emulation, you have a trade-off between compatibility and performance. For instance, the PS3 can run what is for all intents and purposes 'perfect' emulation on PS1 games -- every PS1 game works on it, and every PS1 game runs exactly as well as it did on the original hardware. The trade-off is that to get this to work, you have the lowest level of emulation possible, and it runs *exactly* as well as on the original hardware. You get the exact resolution, shaders, features, textures, FPS, etc that the games originally ran at. No more, no less. That's not what the Dolphin does. The goal of the Dolphin is to get games running better than they originally did. Sometimes, it's just a pretty simple graphical upscaling with a slight bump to the resolution. Other times, people can get *crazy* good results out of it, improving all the stuff I mentioned above -- these are the generally the ones that result in the screenshots that make faces melt and heads explode. And to do *that*, they have to have unique hacks tailor-made to optimize the performance of each game.
So in the end, higher resolutions are possible, just not with all the advanced settings.( a resolution is just a resolution after all right?) But then again, I wonder...Will Nintendo even allow "upscaled" output.
"But then again, I wonder...Will Nintendo even allow "upscaled" output." In principle, it is technically possible. In practice, the Big Three are set on the risk-averse path of maximizing compatibility over boosting emulated performance. There is also the point that, as we have seen, there seems to be a fairly lucrative business model in fully-done HD re-releases.
When you see those pictures, you know Nintendo made the wrong choices about the wii's hardware... Truly sad, so sad...
yeas, it looks marvelous.. but why do we torture ourselves by looking at these hi res shots of games that arent hi res? knowing nintendo they will probably never be hi res either, i really cant see how popping your wii games into wii hd will make them hi res. i mean, putting ps2 games into a backwards compatible ps3 doesnt make them hi res does it? we have been robbed by nintendo graphically this generation, all these pictures are doing is rubbing salt into the wound. as for metroid other m, the sd graphics are a mixed bag. sometimes they are amazing, sometimes they are literally laughably shit. and the graphics are generally too dark. wii do need hd now, its becoming a joke now. and to think we have to play wii zelda with these shit graphics too :(
System Flaw nvm
damn that looks good, wonder what the specs are on the PC that runs THAT wow i can take most of the new games on the highest setting, BUT i cant even run Zelda Windwaker (witch is the only game i want to play on the Dolphin Emulator (because i got an wii and stuff, and the game is really expensive (as new))) on an Emulator even BTW (off topic): can i run the Dolphin Emulator on Max on my New PC? (im building next month) i7 930 OC'ed to 4Ghz - GTX 480 OC'ed - 12Gigs of DDR3 RAM - Asus Rampage Extreme III - water cooled CPU and GPU from Coolit A.L.C. solution just want to know what you guys think (will it take the Emulator (or more exact Zelda WW), but I KNOW that it will take all the new games and stuff tho XD Oh and sorry for the Wall of Text XD
@ Are the madness I think you will do fine with such specs. You also need to turn on/off some settings in your emulator though. But dont ask me im no expert.
i have tried everything on my current PC (quadcore OC'ed at 3.2 - 9600 GT - and 4 gigs of DDR2 RAM) but i get a higher FPS if i don't touch the settings XD
Locking cores gave me a boost in performance. But then again are you running the 64-bit version or 32-bit? 32-bit version could use the experimental compiler. But then again video settings are also important. Set EFB-copy to TEXTURE. Its faster than to RAM. I usually turn off Enable CPU->EFB access. Also gives me a boost. In the end...i can't play for sh/t my pc aint strong enough. SC2 runs fair though/
The exploration is still integral to the game, but is somewhat more linear. The collecting aspect of the game is no more, so you basically run through the game as if it was a gauntlet, blasting anything in your path. You really just need to keep bashing the fire button whilst you run down corridors, and you will never be in harms way. Gameplay along a 2d plane is fantastic, reminiscent of the old 2d games… this is a dream come true for those people who played the 2d games. Gameplay on a 3d plane feels tacky and just wrong… this is where it all goes wrong in my opinion.. It just doesn’t work. It was annoying how some paths you cant fall off, but others you can, so sometimes you will come a cropper just because the game suddenly decides that there will be no ‘invisible wall/clipping’ on a certain path. The controls present no problem at first… but later in the game you will want to throw the controller at the wall when you face tougher enemies and greater things are demanded of you. Although the ’oldskool’ controls are meant to simplify things, it actually makes it more complicated, it feels like you are playing some silly party game when in the middle of a boss fight you are furiously rotating the control vertically and then back horizontally to perform the correct actions. Its frustrating and really unnecessary… they could have just used the nunchuck. Cgi cut scenes- breathtaking, high quality. The way forward. Although the cut scenes from in-game graphics are not quite up to the same standard, they don’t have any real atmosphere or ‘cinematic’ feel. This isn’t helped by the robotic voice acting, as if made with a computer synthesiser rather than a human. Bad script lowers the tone even further. The in game graphics range from brilliant, to rubbish. But generally too dark, literally you will have to play with the lights out or turn the brightness/contrast right up on the tv because most areas are too dimly lit. The enemy character design was quite poor, I thought a lot of them were just silly and annoying. Overall I think this is a unique game.. Its not like any other game I have played… it has a lot of frustrations but as an experience it does have its rewards. The pacing of the game is not the best, although the cut scenes are impressive, I think they are too lengthy for the amount of gameplay on offer. But there is not as many cut scenes as other reviews have made out. They are not pointless, they do actually enhance the gameplay, but I think it tips the balance slightly. Was giving samus a voice a good idea? I think so.. Yes some parts are just unrealistic and you wonder how she ever became a great bounty hunter with such an immature attitude, but you also get a deeper understanding of both samus and the metroid universe. I liked the overall tone of the game. 8/10 :D
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