Touchaholics: I was too young at the time to play the original “paper and pen” RPGs that used only books, dice and imagination. After this era subsided developers that made RPGs, replaced the dices with complex formulas to calculate chances of hitting, dodging, as well as all other skills and attributes. Fortunately for us, Rimelands tries to give to us a perfect mixture of the two, creating a unique experience. But is that enough to make this title a successful one? Or is this game more ambitious than they had hoped for?