20°

US firm acquires Project MyWorld

An anonymous American company has completed the purchase of Project Myworld from collapsed studio Realtime Worlds, Develop can reveal.

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develop-online.net
10°

Gamasutra:Ex-Realtime Staffer Names Hetherington As MyWorld Buyer

Gamasutra:Tahir Rashid, former lead artist on MyWorld and newly-appointed co-company director and art department head at independent studio Electric TopHat said in a Monday email, "MyWorld was bought a few weeks back by Kimble Operations which is basically Ian Hetherington as he wanted the project to get to market."

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gamasutra.com
10°

Realtime Worlds layoffs rumor confirmed, APB is main focus, Project MyWorld has no publisher

Earlier today a rumor circulated that Realtime Worlds was experiencing layoffs and that the Project MyWorld team has been completely removed from the company.

Since that rumor, Realtime Worlds has issued a statement confirming layoffs from the company that "removed staff redundancies" and that the MyWorld Project was still continuing, but they were still looking for a publisher for the game.

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massively.com
RockmanII75004d ago

Should of stuck with Crackdown. Now we have a disappointing sequel in Crackdown 2 and a disappointing game in APB.

90°

Rumour: Realtime Worlds warns of “drastic” APB cuts, lays off entire MyWorld team

VG247: VG247 has been told the Realtime Worlds has made the entire MyWorld team redundant today, after giving notification 30 days ago.

jay25004d ago

Wow, that was short lived, how longs APB got now, not looking good :(.

M4ndat0ry_1nstall5004d ago

It's NEVER a good thing to see people laid off, I hope they find new employment soon :(

Robearboy5004d ago

Personally i think that not bringing APB onto console was a mistake, the PC market is saturated with MMO'S

Charmers5004d ago

The game would have failed on the console too. There really was nothing special about the game. You just need to read the reviews to get an idea of how bland the game actually was.

As M4ndat0ry_1nstall it is always sad to see people laid off, but this could have been avoided if the devs had actually LISTENED to what the Beta players were telling them.

Letros5004d ago

Nah console players will buy anything even if it's crap, would have been a huge hit.

evrfighter5004d ago (Edited 5004d ago )

i was looking forward to apb for years.

until i played the beta. The game had potential but there were too many balance issues that I knew would never be fixed.

did not buy. Welcome to the very harsh world of MMO's. It's sink or swim here.

Motion5004d ago

I think the biggest thing killing APB was the announced monthly fee/micro transactions. Not sure on what the costs actually came out to though, cus as most people, I dropped the game off my radar when that was announced.

Baka-akaB5004d ago

the game isnt even done , and while people have high tolerance for buggy and unfinished games , things like that wont get a pass for a mmo on console , asking for a fee

Jdoki5004d ago

That's a huge shame. After seeing what they did in Crackdown, and knowing a lot of staff there had worked on earlier GTA games it's a damn shame they messed up so badly with APB.

Never good to see people laid off, but APB was a mess in Beta and lacked a real sense of fun or purpose.

pcgia5004d ago

That's too bad, Not very good to hear at all. I was really hoping that APB would do well, I thought the concept was awesome. I played out my 50 hours and had too many other games to play to buy more time.

Just too many other great games to be playing to be grinding out the same old missions one after the other. I thought that if they would have kept expanding on those it may have had a better shot, I know allot of players that were getting sick of them pretty quick.

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