Just like Ezra Pound turned to the origins of the English language and Pablo Picasso turned to the basic shapes and colors of painting, game designers are returning to the fundamentals of design—and we have the casual gaming market to thank for it.
why would someone need 3 select buttons, 9 joysticks i understand but 3 select? c'mon
Street Fighter 4 could really benefit from that controller...
Funny. Bubbles for you!
It's amazing how this guy can complain about a measly 13 buttons on a gamepad when people hotkey 36 macros, use number keys 1-0, use the default movement keys, and any other various keys used to play games on PC. I welcome complex control schemes. Not frustrating, but complex. Controls that suit a game well and require more than playing a game of CoD, jumping to the next game and knowing the exact layout of every key, button, action, and movement.
... so you can make a selection from within your first selection of selections. Because with more complex controllers we will get more complex menu screens.
Looks like the controller my first girlfriend in junior high gave me to assist in finding her G-Spot. Some things, take a little practice.
If you can't handle a controller go play FarmVille on Facebook.
Some poeple need to Quit
Just looking at that controller seems like its the DS3's basterd deformed child. :P
That controller gives me so many ideas for future controllers. Sony... Please, hire me.
Why can't they make is so that the control inputs are tailored to our skill level? This is why i don't even play UFC, it's just too cumbersome for me. Too many buttons and too many moves to remember. It really needs assists that can be turned on and off. Then take a game like Tiger Woods where you can tweak it to suit your style and skill level. That's what i want in ALL my games. They really need to make games as accessible as possible while not taking away the customization and options that cater to the more hardcore gamer.
I love how people complain about controllers having too many buttons. It's been the same layout for about 10 years now. Get over it.
Yes but say last gen the use was much simpler. Now games have more combos etc.
"if it aint broke, dont brake it" thats why all the good controlers look like the dualshock
Does this guy actually think Indie developers would be willing to attempt to utilize every single button, when they are perfectly fine programming a few simple animations for the character and there's no need for other actions? And they don't exactly have the motivation (money) to attempt to create a 3D game with graphics as good as MGS4, GoW3, UC2 etc. To minimize their costs, and hopefully maximize profit, they opt for a 2D side-scroller. But if they want to maximize profit, they sure as hell make a decent game at least. Not many people complain because, well, they know the people that make these small games don't have the resources as many other big companies. Plus it's usually 4 or 5 times cheaper than games sold on a disc.
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