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Submitted by Volpone 524d ago | opinion piece

Casual Difficulty: Do Games Need Stories?

Just like controller complexity has alienated a large part of the population, so have the outlandish science-fiction storylines. But rather than ditching narrative altogether, casual genres like mini-game collections and social games rely instead on a sense of setting - a farm, outer space, a carnival, a kitchen, a tropical resort, a yoga studio, a suburban neighborhood, etc. - but not necessarily on plot. (Casual games, Culture, Nintendo DS, PC, PS3, PSP, Wii, Xbox 360)
Tipsed by: Volpone

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