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Submitted by Karooo 1986d ago | screenshot

Gran Turismo 5 Real-Time Damage is Phenomenal

Its not scripted that’s right its real time, Asane from Gametrailers and GTplanet took a few pics at a Best Buy store, which looks like a latest build of GT5.

You wont see the same damage each time you damage the car, thats the beauty of real time damage. (Gran Turismo 5, PS3)

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Karooo  +   1986d ago
The real driving simulator is here. Thats just brilliant.
talltony  +   1986d ago
Yea that damage is pretty detailed
SasanovaS1987  +   1986d ago
didnt forza 3 have like...u hut the car from the front, and the whole car changes, with scratches magicly appearing on the roof and sides...i could have sworn i seen it in first driver game, but whatever...

either way, GT5 is pro status gaming at its finest
Cevapi88  +   1986d ago
its looking really good....and there is no need to bring up forza 3....competition is always a good thing...
bringitson   1986d ago | Spam
Cevapi88  +   1986d ago
but xbox fanboys havent shown up in this thread, so there is no need to bring up the game....the game will speak for itself when Nov. 2nd comes....that will shut all the haters up, there is no need to fight the game's battles, you and I both know GT5 will be there is no need to mention Forza 3
jerry1972   1986d ago | Spam
saint_john_paul_ii   1986d ago | Trolling | show
Why o why  +   1986d ago
im with Cevapi88
Bentley drivers dont bicker with or bitch about fiat/ford/mazda... owners. GT5 will speak for itself on many fronts. Lets leave it at that.........for now anyway;)


Yeah, they're so full of sh!t its a joke. Why do these guys feel they need to bash just to compete...immaturity i say. 'Definitive' my ass. At least see what you're up against before you run your gums. Im sure them fools are in every GT5 thread gassin. They've been caught before so if you're reading this T10 LOL@U
#1.1.7 (Edited 1986d ago ) | Agree(20) | Disagree(5) | Report
FishCake9T4  +   1986d ago
In the words of David after he visited the dentist.
"Is this real life?"
sikbeta  +   1986d ago
If this is Real, hell, it's too damn Epic...

Gran Turismo 5: The Definitive Driving Simulator
Shadow Flare  +   1986d ago
There's no need to bring up forza 3 because it's not competition. Not anymore.

When a car is so smashed up that you can't even tell what car it is, then you know the damage is good. Well done polyphony
pain777pas  +   1986d ago

"GT5 is pro status gaming at its finest"

Well said!
beardpapa  +   1986d ago
just gonna say... that's what a developer should do when they're making a game from one version to the next instead of rebranding it as new and really giving us version #.5
ExplosionSauce  +   1986d ago
It's a work in progress
But this update is DEFINITELY a HUGE improvement over previous versions.

"You wont see the same damage each time you hit the car, thats the beauty of real time damage."
-I must agree so.

Yeah, I think Forza's damage system is mainly textural.
Not sure if that's the reason why that happens.
#1.1.13 (Edited 1986d ago ) | Agree(8) | Disagree(1) | Report
Longrod_Von_Hugendon   1986d ago | Immature | show
Conloles  +   1986d ago
Yeah and I'm sure its the same damage model for each car, seriously you guys praise this game way too much.
evrfighter  +   1986d ago
never played forza but didn't PD delay GT5 after forza3 came out? seems to me had they released at that point it would have been more of the same.

Now if forza comes out with something new before gt5. I'd imagine there will be yet another delay.
#1.1.16 (Edited 1986d ago ) | Agree(2) | Disagree(20) | Report
ExplosionSauce  +   1986d ago
@ evrfighter
GT5 NEVER had a release date before Forza 3.
The only release date was in March 2010 for Japan. Forza was released in 2009.

I don't know what you're getting at. PD is making an amazing job with GT5 regardless of Forza 3's release.
ShinMaster  +   1986d ago
Conloles is still waiting for new games
Lifendz  +   1986d ago
That's incredible
Looks like the wait is going to be well worth it.
Lord_Doggington  +   1985d ago
those are some high quality pics there...
Dee_91  +   1985d ago
lol consoles
dont have any games to praise
Troll_Police  +   1986d ago
I remember comments like "GT5 don't have damage".
sikbeta  +   1986d ago
I know what are you saying, but with the Huge amount of features GT5 has, I could care less about damage, I play the Real Driving Simulator, not real crashing simulator :P

Obviously more stuff added, better...
Corepred4  +   1986d ago
You do know crashing is a part of driving right? Not everyone drives perfect all the time. And if you are playing the driving simulator then you should care somewhat about the damage
Dee_91  +   1986d ago
but i was okay with older crashes but this is just crazy !
damn only 58 more days
FACTUAL evidence   1986d ago | Trolling | show | Replies(4)
gtamike   1986d ago | Trolling | show
Zeixama  +   1986d ago
Perfection executed : GT5
GT5 should be GOTY . It is just going beyond total improvement : Track editor , real-time dynamic day-night shifting , real-time damage , 1000 plus cars ... the only missing feature is dynamic weather condition changing but i think it is under development . If a video game brings a new innovative gameplay design for fun factor (like LBP) or makes a huge improvement (like GT5) , then it should be GOTY . I haven't bought my PS3 yet , yes , that's true , b/c I have been waiting for GT5 , just like GT4 was my first video game in PS2 .
iPad  +   1986d ago

Where's omega?

EDIT: Gran Turismo 5 REAL-TIME Damage is Phenomenal"

If a reviewer says that GT5's gamage system isn't good, we know why.

Because it's not scripted, its Real Time.
#1.6 (Edited 1986d ago ) | Agree(11) | Disagree(0) | Report | Reply
GamerSciz  +   1986d ago
Must...have...VIDEO! Wow, now let's think about this for a second. Damage and deformation is on ALL cars right? So even the standard cars will have that kind of damage? I wonder...either way, I look to smash up some pretty cars, not really sure why I have the urge. I like them when their pretty too...
Takoulya  +   1986d ago
Not all cars will have this type of damage, Sciz. It's only the 200 premium ones that have damage at this level. The other cars do have damage but it's not very good. Either way, it doesn't matter, because GT5 will be the driving game that will redefine the racing genre. Polyphony is now one of my favourite developers. The amount of time and effort put into this game is incredible.
GamerSciz  +   1986d ago
Actually last I remember they said the main difference between premium and standard is premium will have car parts coming/flying off and bits and pieces flying. They said standard will have the same deformation/physical damage as premium but no body panels come off.
Heisenberg  +   1985d ago
"The other cars do have damage but it's not very good. "
How would you know if it's "not very good" or not? Have you seen something the rest of us haven't? I don't think there'll be anything about this game that will qualify as "not very good".

The damage so far is above and beyond anything I've seen. Amazing job PD.
ico92  +   1986d ago
its nice but if i wanted crashes i'd go and play Burnout, GT has always appealed to me (a car enthusiast) for been the best driving simulator not the best crashing simulator
theEnemy  +   1986d ago
Gran Turismo 5 is Phenomenal
aceitman   1986d ago | Immature | show | Replies(1)
aceitman  +   1986d ago
i cant wait for this
im calling out of work sick so i can play this asap
#1.11 (Edited 1986d ago ) | Agree(3) | Disagree(0) | Report | Reply
MNicholas  +   1986d ago
Ha ha. Silly GT5 fanboys. Anyone who's driven a "definitive Sim" knows that real damage always happens the same way every time and that no matter what part of the car get's hit the top of the car always gets scratched. When GT5 can do that, then we can talk.
timberlan112  +   1985d ago
Forza rules
So true i want my car to spin like a top on its rear when i flip it or launch 500 ft into the air breaking earths gravity. GT5 needs more work
hennessey86  +   1986d ago
I dont no why everyones so hyped for this game
Rage racer will always be king


on a more serious note the damage is looking excellent and i thing my forza 3 copy will have top be traded i dont have the room for 2 great racing games and gt5 is just too good
DigitalAnalog  +   1985d ago
Umm.. no....

There is a BIG difference between the damage modelling between premium and standard cars.

Just saying.

-End statement
alphakennybody  +   1986d ago
lol since the launch of the 458 italia, about five of them crashed and burned with span of three months.
#2.1 (Edited 1986d ago ) | Agree(8) | Disagree(0) | Report | Reply
SasanovaS1987  +   1986d ago
all 458 models were recalled, because of a wax that was too close to the heating source, making it catch on fire. its a simple solution to being fixed, and the guys who experienced it will get brand new models
kerrak  +   1986d ago
They burned three months after crashing?
hennessey86  +   1986d ago
they didnt crash, Sasanova is spot on its due to adheasive to close to the exhaust system, they are going to replace the adheasive with steel rivits.
Gran Touring  +   1986d ago
NOOO! How dare they destroy such art?!
Barbapapa  +   1986d ago
make me cry to see these pictures T^T
Narutone66  +   1986d ago
me cringe whenever I see a beautiful car in that state.
Matthew94   1986d ago | Trolling | show | Replies(4)
C L O U D  +   1986d ago
Big smile

RowSand  +   1986d ago
evil smile
alphakennybody  +   1986d ago
Damn, now imaging nascar damage, I remember someone saying that the cars could be destroyed to bits.
karl  +   1986d ago
i think it was poliphony digital himself..

this was the only big thing missing from GT5.. not that i cared, but just to shut up all the forza and xbox fanboys..
ULTIMATE_REVENGE  +   1986d ago
PD isn't a person lol, it's a company.

Anyway's the damage in this game is phenomenal.
karl  +   1986d ago
PD is a Legal entity

it can be treated as if it were a person
hennessey86  +   1986d ago
I think this game is going to shut alot of fangirls up, i was skeptikal of gt5 but it has matched my expectations and more, its going to keep me busy for along time to come then its Forza 4 time
karl  +   1985d ago
you are crazy if u think forza 4 will be anything like it.. they dont have the resource nor the disk space.. not even the support from MS to do a game like GT5...

Forza 3 was the last serious racing game from Turn10... remember that
bjornbear  +   1986d ago
wow! nice =D
bubu.bu its cosmetic and lame =(

yeah....RIGHT! NEW BUILD =D looking good DAMNIT I Don't want to want it because im not going to get a bloody steering wheel but I WAANT
jack_burt0n  +   1986d ago
come on bjorn u know u cam fit a steering wheel into your gaming room/lounge/basement/attic, you need a wheel!!!!
ian72  +   1985d ago
You're right, you do need a wheel. Ever since I got my Logitech Gt wheel I will never go back to playing racers with gamepads.
BornToKill  +   1986d ago
very detailed.
yewles1  +   1986d ago
*scratches off ANOTHER complaint by haters* XD
Odin777  +   1986d ago
Oh they'll come up with more. It's probably too detailed for them now.
#8.1 (Edited 1986d ago ) | Agree(15) | Disagree(0) | Report | Reply
Narutone66  +   1986d ago
Edge or Eurogamer
will probably deduct points by saying the game is too realistic and too hard to drive (they were used to arcade racer games).
Inspector_Max  +   1985d ago
Eurogamer will give this game a 7.
hiredhelp  +   1986d ago
the sun will be shining for me that day. the holly grail of racing the king of kings.
#9 (Edited 1986d ago ) | Agree(10) | Disagree(0) | Report | Reply
djreplay  +   1986d ago
Day 1
Akagi  +   1986d ago
Definitely from the latest build of GT5.
yoshiro  +   1986d ago

the person who took this pictures, said there wasnt skid marks...there wasnt the racers panel...
not the final
BABY-JEDI  +   1986d ago
It's quite funny that people are
Driving the driving simulator not to drive > _ • ouch LoL
N4BmpS  +   1986d ago
Yep I was returning to GT anyway but there is no question smiley face
OneSneakyMofo  +   1986d ago
Snakefist30  +   1986d ago
#14.1 (Edited 1986d ago ) | Agree(10) | Disagree(3) | Report | Reply
CrAnKiTuP_01  +   1986d ago
CrAnKiTuP_01  +   1986d ago
kingjoker34  +   1986d ago
#14.3 (Edited 1986d ago ) | Agree(3) | Disagree(1) | Report | Reply
yewles1  +   1986d ago

-John McCain
PhilipLarkin  +   1986d ago
I'll stick with Burnout =D

GT5 looks incredible, but damage is the one thing that looks slightly 'behind the rest' in terms of graphics. It's a nice inclusion though.

Ugh. And now I have to say it, as I do every single time I post anything about GT5; it looks really, really good! Just because I think one aspect of the game isn't 'da bestest thing evar' doesn't mean I'm against the game.

*awaits slew of disagrees from GT5 fanboys =/*
#15 (Edited 1986d ago ) | Agree(6) | Disagree(45) | Report | Reply
ULTIMATE_REVENGE  +   1986d ago | Well said
Dude I was playing Burnout Paradise for 1 whole year and the damage isn't real-time and neither is it realistic.

The cars in Burnout actually lack damage if you consider the speed they're travelling. the damage is repeated over & over again whereas this is real time damage and is based on how a car would deform in real life.

I'm not going to agree or disagree with you, but if there was a 'being an ignorant idiot' button I would click it 100 times.
swinesucker  +   1986d ago
Pretty much a huge fucking fail there Phil.
Perkel  +   1986d ago
burnout have real time damage it only shows damage. Car mechanicly can't be damaged.

BTW Burnout takedown had best crash model with exploding cars !
beardpapa  +   1986d ago
well considering damage in most other console games aren't directly related to actual physical model deformation nor does it directly affect the driving mechanics, I would say the damage in those games are just for visual fidelity.

There are some games sure. But when you say 'behind the rest', that means all other games. Of course you're gonna get disagrees for that. What did you expect? Mr. Obvious.
#15.2 (Edited 1986d ago ) | Agree(2) | Disagree(0) | Report | Reply
Microsoft Xbox 360  +   1986d ago
Damage in the Burnout games are pre-canned. Impressive at first but you get tired of it fast because you easily start to see the same damage model again and again.
PirateThom  +   1986d ago
Meh, it's not that Polyphony Digital can't do better, it's that manufactuerers are reluctant to have their cars mangled like that, even in a game. Burnout's damage is on completely fake cars, any game using real, production cars, will have these limitations.

Frankly, the big news is that they managed to get Ferrari on board for damage like this, I know they were very reluctant against anything happening.
#15.4 (Edited 1986d ago ) | Agree(10) | Disagree(0) | Report | Reply
kerrak  +   1986d ago
Philip, wait for the final release. It's shaping well, and you know PD still have some surprises to show us...
hesido  +   1986d ago
Burnout is impressive,
Pre-canned or not. In burnout, different crash directions result in different shapes like you would expect. Also, going at those speeds (e.g. 150mph), when you crash head on to a wall, *ALL* cars would look like crushed coca cola cans, so yeah, if you continuosly crash head-on, you'll see the same coca cola cans in the end, not a surprise. But I believe manufacturers wouldn't let that happen in GT5.

GT5's procedural deformation look very impressive, btw.. It will convey low speed crashes much more convincingly than Burnout can.. But I don't think we'll see coca cola can cars like in Burnout, probably due to licensing.
seinfan  +   1986d ago
Let's be honest here. "Real time damage" is a misleading term. There's just a complicated algorithm that takes into account the mass of the cars, the angle of impact (within 3D space), and the velocity of each of the cars. In the end, it's still scripted, but there's probably millions of different outcomes in visual damage when collisions occur. Therefore, it should say something like "GT5 has the best damage simulator ever to grace a console".
NO_PUDding  +   1986d ago
I agree with real-time being misleading. Becuase, all games are real-time, even those with baked damage, where it swaps models.

A better term would have been procedural.

But, if you want to entirely skew the definition of 'scripted' in videogame context, then go ahead, but please make sure it's around people like me who will be able to counter inform others who are learning from it.

It's not scripted, because the algorithm can produce infinite different outcomes. More to the point, it produces infinite different outcomes, because it has to work for infinite different inputs - up to and including the theoretical.

Kinda the definition of procedural.
Time_Is_On_My_Side  +   1986d ago
It can also have dynamic real time damage modeling so not only the direction will take into account, the strength of the vehicle's impact too. The question isn't if it's an algorithm, we all know it is, it's a program after all.
ULTIMATE_REVENGE  +   1986d ago
"but there's probably millions of different outcomes in visual damage when collisions occur"

That's what Real-time is, but you got one thing wrong as it is not scripted because it's not in anyones control.

You create a software, the software analysis the material of the car, speed, angle & impact zone etc, then it deforms the car accordingly.

This is called REAL-TIME damage.
NO_PUDding  +   1986d ago

Dynamic may be even better word than procedural. Real-time has no place in this conversation as it is a given, all videogames are real-time.

This damage is procedural, or dynamic. Either of them indicate there is an algorithm within the code, that calculates the damage.
beardpapa  +   1986d ago
you know what scripted is?

scripted is when the front bumper of your car touches the bumper of another car, and for a split second in slow-mo, you can see your deflector shields go down, and suddenly all these cracks and scratch marks appear all over the car. And less not forget to add some dirt and mud textures onto that for extra effect!
onanie  +   1986d ago
Reminds me of a certain game recently released
callahan09  +   1986d ago
I don't think you no what real-time means, seinfan. If it's making calculations based on mass, velocity, point & angle of impact, then it's procedurally generated damage modeling aka "real time". If it's just saying "Oh, you crashed the front of your car, we're going to now draw the same set of dents onto the front of your car that we drew there the last time you raced and crashed the front of your car" then it's scripted. Scripted doesn't have to be the exact same every time, even. They could have 10 different frontal crash textures that they utilize. But it's still scripted. More or less randomized and not taking variables into account, or very few variables. But in GT5, if it's utilizing physics variables for each collision to procedurally model the damage and not just pick a pre-canned texture for a set of pre-specified impact types, then it's "real time".
#16.6 (Edited 1986d ago ) | Agree(2) | Disagree(0) | Report | Reply
NO_PUDding  +   1985d ago

It's procedural or dynamic.

We're talking about videogames, everything they do is real time, so by default you do not need to mention it.

'Scripted' as you put it, is still real time.

The distinction is between procedural, and canned/baked.

Real-time and scripted, have no place in this conversation.
FuturePerfect  +   1986d ago


Solid_Snakeps3   1986d ago | Trolling | show | Replies(1)
Fatal Blow  +   1986d ago
Time_Is_On_My_Side  +   1986d ago
I had some doubts to some degree
In the end it looks like for the first time the damage modeling is perfected with the first iteration. I was going to get the game either way, but this is just icing on the cake. I even think for the first time a sports game can actually win game of the year. The only thing the game doesn't have is a story line.
achira  +   1986d ago
looks realy awesome and realistic. way to go pd !
SKullDugger  +   1986d ago
Sweet this is great, come on 11-02-10
mayberry  +   1986d ago
I've got my wheel! Tweaking my set-up as we speak! I'm saying "goodbye" to my living room for at least a year!
level 360  +   1986d ago
For applying damage first time ever in the series of GranTurismo with a good deal of research and compromise with auto manufacturers looks very convincing.
Fireseed  +   1986d ago
Real time damage in screenshots? Ok well thats a first, not doubting it but why was this approved over a video of the damage happening?
LowDef  +   1986d ago
Looking pretty good, GT. Would have liked a video though.
N4PS3Fanboys  +   1986d ago
It looks sort of like GTA IV's vehicle damage, and that game had great vehicle deformation effects.
NO_PUDding  +   1985d ago
Agreed. Looks superb, and GTAIV did have it.
Gran Touring  +   1986d ago
I actually gotta agree with you there. Even though it wasn't a racing game, GTA4 definitely had a good deformation system that actual racing games didn't even level up to.

Well, apparently till now at least.

Microsoft Xbox 360  +   1986d ago
The poly count for a single car in GTA4 is probably the same for just the front bumper of a GT5 premium model. It's easy to do damage for low quality models but to do it at the level that PD did for GT5 @1080p is amazing. And even then, GTA4 still had pre-canned damaged while GT5 will have damage done dynamically. If there is anybody that's behind in the deformation system race, it is definitely NOT Polyphony Digital.
#28.1 (Edited 1986d ago ) | Agree(5) | Disagree(1) | Report | Reply
techpinger  +   1986d ago
thats not true, i have gta 4 on pc and raised the deformation by 400 times, to the point where niko could walk into the car and it would totally crumple like tinfoil. you cant script that
N4OGs  +   1986d ago
Throw away all you past wannabe racing games or trade them in
This is the difinitive, must play racer of this gen. If you haven't played GT5, then you haven't played shi7.
Def Warrant   1986d ago | Bad language | show
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