IGN: PAX: Killzone 3 Move Demo Videos

Continuing from Killzone 2, players find Emperor Visari, the viscious dictator of the Helghast, dead at the feet of Sev and Rico. However this war is far from won. In the wake of Visari's death, Helghan has devolved into a world of political scheming, rapid infighting, and murder.

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BrianG3024d ago

Looks good and accurate. A little disappointed in the Auto Aim feature, cause Move should be accurate enough to just aim for yourself, but it would be nice if they had an option to turn off the auto aim.

Chuk_Chuk3024d ago

I hope there is no auto aim for online i don't care if move players have some advantage i want it to be mathces of pure skill and not some noob who can press L1 quicker.

Bobbykotickrulesz3024d ago (Edited 3024d ago )

Auto aim?

Not cool...

ALFAxD_CENTAURO3024d ago (Edited 3024d ago )

GG enable Auto Aim for PS Move to bring the Casual Audience to make easier for them.

They said they want to bring Casual also to Killzone 3, that is why they enable the Auto aim, but I'm sure you can disable it.

8-bit3024d ago (Edited 3024d ago )

Eh, I can see the importance of the auto aim feature for single player but if they weaken it for MP that would be fine. You have to remember that everyone's favorite shooter COD even has a bit of auto aim so if it's done correctly then there is nothing to complain about. Instead of using L1 to auto lock on to some one, it should pull up your sights and when you get damn close to aiming at some one it should guide you slightly. That would be perfect.

blusoops3024d ago

I haven't seen this particular video yet but people were saying there was auto aim in socom 4 videos as well when they first came out. The funny thing is that the developer said there was absolutely no auto aim. The move is just that accurate.

Maybe that's what's happening here as well?

Chuk_Chuk3024d ago

The guy in the first video confirms the presence of auto aim.

Hopefully they have a Hardcore multiplayer option sort of like the hardcore mode from COD. But for Killzone 3 it would be there is no Auto aim. So the casual player can make a smooth transition.

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ChronoJoe3024d ago (Edited 3024d ago )

It clearly isn't accurate enough by itself.

Well, it's accurate, but the method of moving across a 2D plane of that size is just too slow, so much slower than a controller, and obviously a mouse. So whilst move players should be able to be accurate, their responses to a threat will be much, much slower. That and the human arm or wrist can't produce as fine or controlled movement as a thumb. Mice are different as they have a surface which stabilises your arm, stopping and sway which will be present using a move controller.

Ever played one of the Wii FPS? it's EXACTLY like that if you're using Wii motion plus. Awful. Not that It won't be a fun experience for those that use it, don't get me wrong. It's just they can't compete with a DS3 without significant assists, and I'm sure it'll be fantastic in other genres.

raztad3024d ago (Edited 3024d ago )

I honestly dont think GG is putting the best MOVE implementation in place. Just for starters the bounding box is way too big. As the guy says, they want to cater a "new audience" even if that means to dumb down the experience. I really hope they learn something from Zipper. MAG looks much much smoother than KZ3. Thankfully KZ3 is not right around the corner so they have time to tune things.

Kinda off topic: A video from PAX showing off-screen KZ3 multiplayer. Looks very smooth.

morganfell3024d ago

No, he stated you could adjust the speed of the traverse. I have played with the Move and the action is nothing like using a Wii mote. Not in the least.

People that believe you cannot reproduce fine accuracy with the wrist have only been using the Wii. When you sit down with the Move and rest your arm - the way you will be doing in lengthy multiplayer, the accuracy is astounding. The fact is with the turn rate turned up on the Move it is easier to spin rapidly and aim with out over rotating the way one often does when turning up the sensitivity on a normal controller.

ChronoJoe3024d ago

lol bullshit.

They are both 1:1 2D tracking when it comes to cursor movement. (move is 3D but this does not effect cursor movement). They perform next to the same. Show me a tech demo which shows better, IGN have tried it with MAG, their have been numerous previews with MAG even, theirs been gameplay with Socom.

You also state that resting your wrist, and turning the sensitivty up with the move is what makes the difference. Yeah, because you can't do that with the Wii mote? haha, okay.

I don't doubt the hardware though. That's not what I'm saying. I'm saying that motion controls simply don't fit into reactionary games. It's like asking people to play Street Fighter with Kinect. It's obviously stupid.

raztad3024d ago


The footage from the IGN guy playing MAG was total rubbish. Guy was the perfect noob, therefore I wounldnt take that footage as a proof of anything. It is a good thing MOVE comes out next week, so I can try it by myself.

I watched the KZ3 video again. It seems the bounding box is gonna be customizable. Great. Hope they keep tuning it.

Another video:

I found them both at neogaf.

ChronoJoe3024d ago (Edited 3024d ago )

Thanks for the gameplay footage, bubbles.

Like I say, love the controller as a motion controller. Great peice of hardware, I just don't see it replacing DS3 in terms of performance within a FPS. I think that's pretty reasonable to say based on what we've seen so far.

Plus, there's about 20 different vids of mag move gameplay, not just IGNs. I've seen them all, and they're all awful.

TheGameFoxJTV3024d ago

Red steel 2 works just like this, and if you want to play it like other Controller based shooters you just have to adjust your deadzones and sensitivities. Not hard.

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jack_burt0n3024d ago

The game is just so beautiful god damn, but yeah there should be a middle setting which is mouse style locked movement and prescision with a shoulder button like timesplitters and then a zoom on top of that but they said they would implement that in the options hope they do.

DigitalAnalog3024d ago (Edited 3024d ago )

It would mean the response will be faster than COD (which would defeat the purpose of the heavy aiming system). No wonder they went to the free target method. Not digging the autoaim though.

-End statement

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Longrod_Von_Hugendon3024d ago

Definitely turn off the auto aim for MP.

alphakennybody3024d ago

Disappointed with the auto-aim, hopefully we can turn it off and should only be restricted to offline campaign /end rant.

Cant wait for this, just finished a game on KZ2 and its still kicking ass.

saadchohan3024d ago

Graphics and Game play looks amazing
MP . it should be DS3 vs DS3 and move vs move....they shouldn't mix both as it will be a chaos..

ElDorado3024d ago

please. Don't let Killzone 3 havo auto-aim it would ruin my life! Killzone is the ultimate first person shooter

MiamiACR3024d ago (Edited 3024d ago )

The Ultimate first person shooter? If anything that title would be closer related to Halo, in terms of how many innovative ways they changed the FPS shooter genre at least. Killzone is a good game, hell even a great one, but lets not fool ourselves that just because it's on the PS3, has decent graphics (I'm a PC gamer so they don't impress, boo hoo)and flashy gun-play that it is the ultimate FPS.

On the topic of move, everyone knew it would be like the Wiimote just more precise (By a small amount) and bright colored balls that fanboys could play with. I for one prefer the controller method by a country mile, it worked for uncharted and for killzone 2, no reason that it wouldn't work for this and should be, the preferred method of playing.

raztad3024d ago

LOL. So much hypocrisy here.

I'm not saying KZ3 is the ultimate FPS but it strike me as confusing you call yourself PC gamer only to dismiss KZ graphics. If you were a PC gamer Halo wouldnt hit you as innovative as you pretend it to be.

"everyone knew it would be like the Wiimote just more precise (By a small amount)"

LOL again. Did you already measure that "slight" edge? I understand why you have a single bubble.

mrv3213024d ago

I disagree, a good PC gamer with a low end card could beat a average PC gamer with a high end card.

I don't see this giving an unfair advantage... the turning seems the same, the only thing this could give an advantage to is moving the reticle slightly to the side.

dosgrtr3024d ago (Edited 3024d ago )

smoother than killzone 2

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