StarCraft II's associate producer Tony Hsu recently got grilled by PC Zone magazine about Blizzard Entertainment's RTS sequel.
CVG: What is it that made the Koreans so mad-keen on StarCraft?
Tony Hsu: Well, they took the game to a totally different level, one that I don't think anybody really expected. They were able to micro-manage everything, and do crazy stunts with units that nobody ever thought could be done. I think the game allowed for a lot of that, and it combined with the factions being really diverse, the timing of the release and the storyline. It was just a mix of those things and it worked its way up.