Six completely irrational things I do in videogames

Chad Concelmo from Destructoid: In a second, you are going to read a list of six completely irrational things I do in videogames. These are not irrational things that start off absurd and lead to some secret gameplay trick that suddenly makes me look like some videogame genius. No, these are irrational things in the truest sense of the word: utterly illogical acts that lack all reason and sound judgment. Basically, the acts of a crazy person.

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MisterNiwa2856d ago

This guy is crazy, but I like him. He is like me.

UnSelf2856d ago (Edited 2856d ago )

get this in MVC2 i ALWAYS (no im not fkin exaggerating) I ALWAYS match up my team wit the corresponsding opponent.

street fighters always fight street fighters unless unavailable (Ryu vs Bison, Akuma, Ken or Cyclops)

womnen only always fight women unless none of available

Mutants fight mutants

elements fight elements

shuma gorath ONLY fights thanos or other mythical opponents

Gambit NEVER fights Rogue

Servbot NEVER fights T Bonne

Spiderman fights Wolverine, Venom

xmen fight their trademark enemies

swordsmen fight other swordsmen

If Cable happens to beat Cyclops he automatically dies

the list is damn near infinite

funny shit is it keeps the game super fresh

UnSelf2856d ago (Edited 2856d ago )

oh and in any GOW game when i enter a huge new location thats indoors, i NEVERRRRRRRRRRRRRRRRRRRRRRRRRR RUN.


hay2856d ago

I always tend to build backstory in games myself. Do things just for the sake of atmosphere.
In San Andreas I went with psychological stages with C.J. In the beginning being just a C.J. Then, after first successes I used the imaginary confidence momentum to change his image to more hardcore/macho like, clothes to showoff, went to gym to beef him up and started balance diet instead of junkfood and when he gained some actual power I decided to make him more mature, responsible. Changed clothes, attitude to less rebelious, more considerate of fictional consequences, "made him thinking about his career" etc.
I put quite a lot imagination in games though I find it hard in jRPGs since in most cases they so lack freedom focusing on mediocre storyline...

Another example would be Dungeon Keeper. I always built symmetrical rooms and "care" for my minions in kind of evil way. Libraries were always placed in quiet places, the same with lair. hatchery was always close to the lair and places with intensive activities(like training room and workshop). Also I was always humiliating do-gooders by converting the Knight as often as possible with great finale having two Avatars in last level. When I had Horned Reaper I always built separate, smaller dungeon for him.

I always care about highest morale when some kind of system is present. In Peace Walker I always cared for high provisions %. In Homm series I tried to have highest morale possible. In economic games I built empires carefully caring about well being of my people.
And in mentioned Dungeon Keeper I often buffed weaker foes just to let my minions have more brutal fun.

In shooters, when lurking around the corner I sometimes try to physically look around it by leaning my body to the side, though this isn't really irrational.

And this is just a peak of an iceberg.

DaBadGuy2856d ago

lol at the Mega-Man thing, i totally do that all the time. It's like an awesome 80's mid-jump freeze frame.

PS360PCROCKS2856d ago

lol we all do goofy things. I have done that before in GTA, stopped at all the traffic lights. When i was a kid I always made sure I jumped through the ending of every Sonic level. Lol I dunno why. I dance at the end of every LBP level. If I think long enough i could think of tons of things I do in games.

TheLastGuardian2856d ago

Stopping at all the stoplights in Grand Theft Auto: San Andreas. OMGWTFBBQ who does that shit?

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