Shigeru Miyamoto recently told Weekly Famitsu that games don't need to be difficult in order to be a good time. Nintendo has made clear that it wants to bring in a new kind of gamer with the Wii and DS by creating more accessible titles.
Well before "Games should feel like Games" comes "Games should be Games in the first place" and Miyamoto's latest games specially WiiFit are really not a game. GameTrailers made a category for Non-games and awarded WiiFit, that's a lot. For a legend who made Zelda and Mario, this is sad to see him becoming so casual and non-hardcore. Original Legend of Zelda was a pretty complex and difficult specially for its own time. Time for Miyamoto to go and look at his great past.
Agreed ......what a hypocrite.
God daem hes just tryin to put a negative spin on a promising FPS. Just because he knows the wii cant handle ny decent FPS games, just take a look at far cry 2 on the wii.
Serious, as if everyone held you to what you said 20 years ago too.. maybe this is something he just more or less asserted in the last few years. So what, he's saying it now, and i think he's probably right too.
im not gonna waste my money on game that takes 2 hours to beat, no pain no game baby
Damn dude... Contra on the NES took about 30min to beat and it was one of the best/most addictive games of all time, getting more playtime/replayablity than any of the other games of its time.
he doesn't know what he's talking about, but i still love his games though
cuz he thinks outside the box rather than making another FPS with something "new" he comes out with new games for a new gaming experience. even if he sounds sadistic and lost, maybe that's due to the over abundance of marios breaking bricks for coins and mushrooms in his head that got to him. @6.1 ok, that was funny :)
Instead he does another Mario, Zelda, and Metroid with something new.
and game designers should STFU and design games. nothing else to it.
That's like saying gamers should play games and STFU. LOLERSKEET!
He's probably on Nectar. Mantel is so after him.
When you stop with the casual mumbo Jumbo I'll listen to ou again.
his basic ideal has become his only ideal...i dont remmebr the last nintendo game that challened me...yeah i had fun but, i could say the same about Ninja Gaiden Sigma...and best of all getting past the difficult parts gave me a sense of fulfilment. if every game i play now alows me to beat it while laughing i may as well watch a comedy movie.
He forgot the actual gamers and focused on non-gamers instead. Nintendo took a step forward in their controller but a huge step back in gameplay with extraordinary graphics. I'm not insulting Nintendo's casual games stance in the gaming market. However, I will remove points for abandoning the hardcore gamers who supported Nintendo from NES to Gamecube. We are the ones that gave Nintendo their identity and wealth from the very start and later only to be treated like workers who just got laid-off from the jobs that they were doing for most of their life. Miyamoto should just admit that the Wii and the DS are primarily for children, pre-teens, high school girls who care about their looks and women who are considered 'Soccer Moms' because that is who I notice playing those gaming machines. We are already in the HD era. I don't understand how you can not prepare gamers for the next level. I predict that Nintendo will sell another Wii with full HD capabilites and it won't be a firmware update. It will either be an add-on to the Wii or a completely new console. At least we still have the PS3 and the 360 to please us on every level and to assure us that they are taking games to the next stage of evolution rather than stay at a stand-still.
mayamoto is god he actually sents me sexy pics off his 1 inch coc* i hav fun jacking off 2 dem with my son
What taboo have you not done?
...then why did we advance past board games? Is he saying that all video games have to have collectible coins, bright colors, and clickity-clank-bleep-bloop noises?
Games should be games and they should be fun games. Because games are supposed to be fun.... I'm just making it up as I go along.
Maybe that sounds less retarded in Japanese. Probably, if Naruto fansubs have taught me anything it's that Japanese is a fun language. Good to hear though - what with everyone else always saying "Games should feel like work" and the like.
I agree, games should feel like games, so how come Wii Fit, Brain Training, Nintendogs etc exist? Oh that's right, because Nintendo was ailing and needed quick cash. And now he becomes hypocritical by spewing this crap while making non-games. He insults Haze's 'drug use' because all he can create are pansy meaningless games, and now even less worthy non-games, which will have zero cultural influence on the world. Before someone mentions how Mario saved the industry, that's not culture, that's business. (Hell, even Gran Turismo popularised Japanese car brands in America, FFVII popularised ALL RPGs in America, more than Nintendo games have ever done). Mario is a gaming icon, but Spiderman, Batman etc are all more popular than him and have probably influenced more lives than a 2D (in character) [email protected] plumber. They're also from the failed-as-art comic book industry. Nothing will ever come out of Nintendo which will have the same effect as Citizen Kane, the Mona Lisa or War & Peace. Hell, anything 1/100th of that would be superb, and he DARES TO STIFLE PEOPLE WHO ARE ATTEMPTING IT!!!??? F*** HIM! Hey Miyamoto, I think games should look like games too, how come all Wii games look like complete and utter sh*t?
Someone missed the point. Same goes for some of you other gamers who posted. Their whole philosophy (as stated many times) is for games to be fun right off the bat. Pick up and play...however hard to master. A perfect example is SB cause anyone can pick that game up and play any character, but its hard to master the game (like any good game). Mario has always been challenging even the disappointing Mario Sunshine. You guys criticize yet we wouldn't have our 360's and PS3's without Nintendos success. And he hasn't left the core gamers in the dust. But I believe his vision is far deeper and further then alot of you "angry" posters. You obviously can't see the broader picture. And alot of people didn't see it when Wii was announced. And now look at where it is.
HEY LOGIC *SLAP*
We were the ones who loved your games, not the casual people.
why would i wanna play a game that gives no challenge??? a game that isnt gonna be worth my money?? so far nintendo has only been making party games and short easy games with not much rewards. zelda was long but there wasn't nothing to get, more heart containers???? please who needs em when the game is so freakin easy anyway? metroid is easy, and o goodness especially mario. the games r ok, but us people who grew up with the original mario's and zelda's wonder what happened, I LUVED the old mario's, i actually used to die in those games.... now its a mistake cuz im lazy if i die in any of nintendo's games. nice to know he just wants casual gamers and doesnt wanna please his fans oh and Story lines, we need story-lines, saving peach and zelda for 20 years has gotten old fast
Poor Miyamoto has lost its way :(
so far, *EVERY SINGLE VIDEOGAME i've been playing for the past 22+ years, has felt like a game. *NOTHING feels like real life, so i don't quite get what he's trying to say. it's like saying: "a car, should *FEEL like a car." what the hell does that *MEAN? as far as i can tell, a game is an interactive experience, in which a person, or persons, is charged with some sort of goal (ie, score a point, make it from point a to point b), and is generally rewarded for accomplishing this task by either points, or some sort of upgrade (maybe new attacks, etc). the fact that Solid Snake can hide a cardboard box, 10 various weapons, a slew of grenades, binoculars, and healing equipment, presumably, up his @SS reminds me that i'm, indeed, playing a game, and it does, indeed, feel like a game. the success of the Wii and DS has made it seem, to this old gamer, that Nintendo thinks that *ANY and everything that spew out will sound poignant and deep, simply because they are making a boatload of money off of repackaged hardware (and in some cases, software; ie, RE4, Zelda, and Mario). Miyamoto is most certainly a creative genius, but he either uses that genius to rehash a Mario or Zelda game (despite how good they ultimately turn out to be), or to create bizarre, almost "non-game" concepts like Miis and Wii Fit. personally, i would *LOVE to see Miyamoto's take on *OTHER genres; action/adventure, rpg, even FPS. i imagine the results would be *FANTASTIC, and probably quite novel and original. the guy is the grandfather of modern gaming, but the thing is, he sounds and *FEELS like it too. there comes a time when new blood is needed (ie, the Katamari and Loco Roco guys, former Clover Studios, and folks behind games like Ico, Shadow of the Colossus, and Quantic Dream, who brought us Indigo Prophecy). i respect Miyamoto for what he's done for the industry(i wouldn't be gamer now if it wasn't for that fat Italian Plumber back in 1985, when i first got my hands on an NES), but this comment is silly, meant to inspire "oohs and ahhs," from the listener, as if some great revelation has been handed out to us from the gods, but in reality, it's a simple concept for *ANY game designer; a game should be a game, despite advances in technology. they are not films, they are not books; they are interactive experiences, with incredible potential to reach audiences in a way that film and the written word *CAN'T.
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