Game's with zombies are a dime a dozen these days, but game's that flesh out and truly take advantage of zombie lore? Those are a rarity. New England Gamer argues in the favor of someone, anyone making an open world, sandbox zombie game.
I WANT THIS GAME!!!! Excellent article!!
I totally want some new silent hill type game... those games would give a good scare... and even some earlier resident evil games.
An open world zombie game really makes sense, as most survivors are trying to get somewhere safe. Make one with lots of weapons and give us the ability to climb anything and go into any building. God we need this game.
I love Zombie games, sadly though there seems to be a lack of them on PS3. Hopefully Dead Rising 2, Dead Nation and the possibility of L4D (*note* possible)will improve this, But this game sounds amazing, the perfect zombie game if it was done right by a competent developer.
Had this idea for years now. Anyway, for perfection it would need a good use of lighting to scare the shit out of you. I disagree with the slow moving zombies, while they are the originals, they aren't nearly as scary as Running ones can be. Or how about running zombies and walking ones, the further you progress or the longer your alive the more advanced creatures start coming out. Anyway, destructable envoirments, creat your own safe houses that can be overwhelmed if you be too loud or attract attention. Mirrors edge running and free running mechanics./ try to egtraway by building to building jumps(that would be intense), realistic body hits, if you hit em in the leg he will go down, if you blow off his mouth he can't bite you etc. Goal of the game, escape the city. Leaderboards for people who have lasted the longest in the city before escaping. Realism mode(optional) if you die you die. nuff said.
Slow zombies are scarier in numbers, you know you can outrun them if you have a clear path but there's too many, it makes it more frustrating. Players are more likely to panic when used properly. It's cool because I had a similar idea not too long ago Except I think a more casual free running system would be needed since an average guy doesn't know much about doing a flip of a house and being fine.
Nah there only threatening when you move like a tank(RE). Ones that run can also be in come in the numbers. Much scarier, you need to run or you'll die
My issue with fast zombies is that they force you to rely on twitch skill. I'm more interested in a more methodical sort of scare. The crowd of undead that slowly builds around you without your knowing it. Moreover, if you integrated headshot only kills, slow zombies would become more formidable.
I agree with you about the slow moving zombies. Think about it, some of the best zombie films have slow moving tension building zombies. Also in most zombie films a headshot is the preferred method for killing a zombie. Combine these two things in a creepy deserted town and you would have yourself a great game.
Yes but usually in those films the peol make stupid choices for the convinence of the film, we don't have to make stupid choices.
Heh, don't understimate the ability of even the most intelligent people to make mistakes. We all do stupid crap, in real life and in video games.
They need to make a game based on the book Plague of the Dead, awsome book.
A 3rd person GTA style city zombie game. Shit would be SO cash.
Seeing as how R* has zombies in their games, GTA4 and RDR, I see them as being top candidates in making this game.
Isn't the DLC for RDR coming out in Oct-ish a Zombie oriented one?
If they mad a survival horror game in the sandbox style it would need to be stealth based. You would need to get from point a to b without alerting the zombies. If you did then you have a fight on your hands. Of course sometimes it would be unavoidable. I don't know about you but if the zombie apocalypse happened I would not be running through the streets firing a gun and making them chase me. I would be hiding and sneaking from house to house trying to stay alive.
I respect the idea, but I dont think it should be something where they can be "Alerted" per se. The game would suffer from linear disorder where the developers want the player to get from one point to another and claim that they can get there any way they want, but what always ends up happening is there is only one cut and dry path that ends up working and its a die and retry extravaganza at harder difficulties to replicate the exact pattern involved in making it to the next checkpoint. However I do think there should be a measure of stealth involved..
An excessively realistic zombie game in an open world environment with co-op would be the last game I ever buy.
I would have to agree with you. Fallout + zombies + online play = epic win
^That^ I would never play another game.
There aren't allot of retail zombie videogames out there
I think the main reason no ones does an open world zombie title is that no ones invested in the AI. Like Human Analog said it would have to be or have stealth elements, with a disturbance alerting anything from a few zombies to large number. Current crowd Ai just doesn't work that way. Add in separate levels of AI for different zombie types, other survivors, and you've got a profile not that many devs rise to. Just look at the issues Capcom had with Dead Raising. They had living people so stupid they were running into crowds of zombies. Have seemed to have dumbed down the zombies in DR2.
Where the hell is Dead Island? Wasn't it announced 5 years ago?
In the mean time can't we have a option in MAG? A handful of you are survivors. You start with some weapons with some more about the place. The rest of you are zombies. You can't talk to each other as zombies, it all comes out as groans but the aim for you is to find the survivor players and eat them. One death only. About 250 players vs the remainder. A little re-skinning and re-working and there's a whole offshoot for people to play running of most of the same architecture.
The problem is, nobody ever wants to be the zombies.. If you ever played Warcraft 3, there are constant spinoffs created such as sheep tag where its 10 sheep towering off the 4 wolves to survive, but the problem is, like i said, who wants to be the wolf when the game was essentially created for the sheep players entertainment
Sorry, meant to agree. +bubbles for the mistake
This is a sandbox game we're talking about here, so it can't be just pure stealth. Plus, it's zombies. No one wants to just sneak around them all the time, people also want the choice of blowing them to pieces and cutting down hordes of them with glorious lead (on certain missions, obviously). Sandboxes are about choices. I had some ideas for this before, a number of mutations can be derived from it. One pits you outside of the city at a military barricade type of area. From this encampment, you converse with other survivors, military personnel and take on missions. Missions take place inside the city and are generally quite linear and focussed. You can have stealth missions, as has been mentioned, near the more concentrated areas of undead. A prevalent feature of the gameplay is that the longer you're in the "zone" the more attention you will attract, use of gunfire and any attention grabbing mechanisms such as flashlights at night, creating fires, switching lights on in buildings etc. Other mission are more action-packed, where you are given greater fire support and a strike team to assist you. Objectives here could include directing the horde away from a group of survivors or an agent attempting to extract personnel or data. I agree with the authors view of the more shambling, stiffened undead making up the majority of the enemies. There would obviously be some exceptions to this, zombie animals are always great candidates as well as severely mutated forms. Obviously, headshots are paramount to your success, as zombies can be slowed by firing elsewhere but not killed (generally, this depends on the weapons). For this to work, most missions would end up with you being within quite close quarters with the undead, making them a much more immediate threat that is capable of closing off your exit routes and closing you in the more you fight foolishly and not intelligently (obviously as constantly trying to shoot and blow them up creates more commotion, drawing in more undead). There's more: RPG elements are quite limited, mostly involving your access to weapons and equipment, plus increases to stamina and other basic skills. The game take splace over a 48-71 hours period, with the barricades/quarantine zone constantly being pushed out toward the city limits until it is deemed an "ultimate" solution is necessary :p The other scenario could pit you as a survivor, trapped within the city, trying to get out (the military will let nothing pass). Missions involve you pitting the military against the hordes to try and gain an advantage (steal supplies, breach a quarantine area, etc.), along with the missions mentioned earlier. The end game is escaping both the hordes and the military before you die or the inevitable glassing of the city. Thoughts?
This was my idea for a game!! I thought I was the only one thinking of it. I guess I wasn't, and now a lot more people are. I guess I just have to make it before anyone else does.
Bubbles up for East Coast Journalism!! Good idea too. I'm going to get right on making this and give you no credit for the idea!! mwahahahahah. j/k
I've already taken a screenshot of this message board so I'll have evidence for our future battle in court! I should also let you know that my attorney is Pheonix Wright, so prepare to lose! MWAHAHAHA back at you! :)
Glad to hear I'm not the only one dying for a true zombocalypse game! The real shame is that I really do think this is a game that would sell if done well and given proper advertising. We just need someone to make the damn thing!
... so apparently you people just really want GTA5.. have you never noticed how drone like the peds are in the game? slap a zombie skin on them activate "riot" mode and holy poop it's that game.
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