Gamersyde writes: "Here we are back at the Gamescom's press room for our last few hours in Cologne before going back to Paris, with a few late videos to put online. Let's start with Vanquish, with the same demo as E3."
I'm a little concern about the ememy AI. They sure looked stupid. At 1:50 point of the video, you run towards a wall and take cover, while the enemy runs towards your direction. you shoot him continually as he runs towards your right side and passes you about 15-20ft away, and finally turns around to attack you.
If you concentrate, you will see the enemy stumbling because he was shot at his leg, that's actually an impressive showing of animation, not a weak AI.
You are correct.
but my only concern the replay value , i'm scared of 5 hours gameplay
That the game will aprrox. be 10 hours long.
into bayonetta, im sure this will be about the same, content-wise
Not to mention, Mikami's games always have insane replay value.
Well Bayonetta was 15+ hours long so you never really know
As long as the cheesy(headache inducing) music from baynetta is absent in this I'll be a little happier(too late for the cheesy dialog). Gameplay looks interesting though.
Really shitty voice acting, this game is going to kick major ass.
the only cons i can see is 1- bad VA 2-game length [i hope the single player campaign is as addicting as UC1&2's] i also hope that there will be a lot of customization of weapons and the suit
"Vanquish" really focus on the gameplay like many retro games like the "Contra" series.
i have the feeling they should have used the breakdance shooting bulletdodge move from Bayonetta, would fit in allright :)
Looks a little gimmicky but it could be cool. We'll see when the reviews come.
I hope the camera behaves itself. It could make or break the game if it doesn't.
Looks really good...
Is the A.I, hopefully it's good. That's the only thing i can imagine that could ruin this game.
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