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Eurogamer Preview: Deus Ex: Human Revolution

Eurogamer writes: "Who died and made non-linearity king? It used to be that you went left to right and that was it. Later we walked forward instead. Individuals we came across were shot in the face. These days you can't go more than five steps without having to decide where the next five steps will take you. Surely if BioShock taught us anything it's that we're happiest when we're doing what we're told?"

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