As regular IGN readers would know, EA's Skate is breaking all the rules when it comes to the skateboarding genre. The game is all about tactile control - feeling like you're actually skating, as opposed to just pressing buttons. The new 'Flickit' controls are obviously a huge component of this approach, but there are plenty of other examples that are a little bit more behind the scenes. The camera, for instance, has been designed to mimic the in-your-face style of skate videos - low to the ground, the camera's actually being held by another guy on a board. The effect is impressive. So impressive, in fact, that IGN got in touch with Nick Burke, the Technical Artist on Skate, to find out how they did it.