Skate: Interview with Nick Burke (Technical Artist)

As regular IGN readers would know, EA's Skate is breaking all the rules when it comes to the skateboarding genre. The game is all about tactile control - feeling like you're actually skating, as opposed to just pressing buttons. The new 'Flickit' controls are obviously a huge component of this approach, but there are plenty of other examples that are a little bit more behind the scenes. The camera, for instance, has been designed to mimic the in-your-face style of skate videos - low to the ground, the camera's actually being held by another guy on a board. The effect is impressive. So impressive, in fact, that IGN got in touch with Nick Burke, the Technical Artist on Skate, to find out how they did it.

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