Check out this video shot at this years GamesCom, showing The Fight: Lights Out failing miserably to respond with Playstation Move
From what I have seen of this game, it is total garbage.. It plays as bad as a kinect game and that is why I don't plan on buying it either
i have to admit it didnt look good...but the guy playing has no clue how to swing....its like he's swimming in air...probably has no clue what a jab is or an upper cut...is it that hard to keep your arms close to your body
but when you got a fighting game on your hands though its hard not to get involved right? i mean when he does the hands over the head for a slam thing, the avatar just stands there covering up.
idk what it is....but its probably a combination of the game not working properly and the guy just swinging away trying to hit anything on screen....seriously the majority of the time he just spent swinging his arms as wide as he could...if you look at the guy next to him, at least he knew some sort of technique to keep his arms close to his body and swing when he needed to
That was from an old early build. The new build, the one at GamesCon, have already ditched the pre-canned animations in favor of 1:1 motions. "[TSA] The one-to-one mapping looks pretty tight. [KG] It is. As I say, it’s down to millimeters, and with our calibration process we detect the length of each player’s arms. It’s not going to work if some guy who’s six foot passes it to someone who’s four foot. It’s not going to work. So, we calibrate between every fight – your character’s arms are the same length as your own arms. If you have a long reach you can use it to your advantage. If you have a powerful swing you can use that to your advantage. The technology in Move, there’s a magnetometer and a gyroscope so it detects force as well as where it is in 3D space. If you throw a light punch, the character will throw a light punch. If you throw a heavy punch – and it hits – the enemy is going to know about it." "We’ve got millimeter detections. Now, if you even turn your hands it’s going to pick it up. And we’ve got it to the point that, depending on how good a puncher you are, it determines how much damage you’re going to do. If you just hold your hands straight and just throw them forward, you’re really not going to do much damage. As soon as someone throws a proper punch, however …" http://www.thesixthaxis.com...
Good link, thanks. Reading the 1:1, force detection, reach detection, etc...I may have to pick this thing up.
I have played this game today, and it sucked, sorry. I had hopes for this game, but It didnt even let me strike, somehow I was too short, and I am in average german size, so this cant be the case at all.
Anyhow... Who the F#@K fights like that?!?! OMG man?! It's quite obvious the move is waaaaay to hardcore for this guy! LOL! stick to the wii bro!
Oh wow... that doesn't look good. Well when I played the game in Birmingham at PLAYSTATION Beta Rooms, it wasn't 1:1 but recognised every punch, elbow and head movement I made properly and was so enjoyable that I put it on my "might buy" list. It may be because I used to kickbox, why it recognised my punches properly.... because this guy.... WOW.. I would be embarrassed of myself if I threw punches like that.
That game never worked. The whole thing was a bad idea. I think what happen here is that with this fight game you have to stay in the same position (just move your hands and head). There was a demo where one of the developers was coaching a girl on how to play. Let me find it. Here watch: http://n4g.com/news/565952/...
Nice find. Also notice how the SDF quickly came up with some BS and got that article failed and removed. Talking about turning a blind eye.
What about the Joystiq article yesterday that was praising this game? The game is only 60% done... Can we judge pre-alphas? I know it takes guts to show off a game that early in build...
I've played the game myself and it's one of my favorite Move games on the horizon. The douche in this video is flailing his arms around like a moron. Surely you can't expect the Move to translate moron into the game. (Not talking to you Penny) When I threw realistic, timed punches, the game performed 1:1. I think this moron set out to try and give this game a bad name by flailing his arms around like a bafoon. This will happen with any Move game if you just swing your arms around rapidly. After watching the video, I though the Move kept up pretty well with this idiot who was obviously doing that purposely to throw it off.
@Sev Maybe he thought he was playing Wii boxing?
...like really really lame. Did he forget to calibrate the game for movement or something? He just looked foolish swing swing swing swing swing swing swing...leads me to believe he's never been in a fight...with a real live person. Either way this looked really lame. Did I mention that already?!
Some people are way to sensitive. Thanks for blocking my post. ANYWAY This motion crap is still TERRIBLE. Hey lets all jump on the Wii band wagon. Are game developers clueless or in a for a rude awaking. PS: Lets take off the gloves and kick the PTA outa N4G please.
All I saw was some idiot swinging wildly. Its ineffective in a real fight so it's not surprising it wasn't effective here ethier. It was the equivalent of button mashing.
well said bubs
The fight is my most anticipated Move title this year. The online fight wagers makes it worth the 40 bucks. Let alone it'll run at 60fps and the lag will be down to a frame by launch. games gonna be a beast.
that was plain stupid this game doesnt do 1:1 tracking its gesture based... the guy cant punch.. so the game wont fucking know what he wants to do
the battierys are probably about to die theres tons of great and accurate footage of this on youtube
Things one must consider when watching this video. You can not play this game properly if you don't calibrate it for your height and wing span. In other words your 4'11 friend can not pass the controllers to you and you are 6 foot. You must calibrate it to fit your wing span. Because the game is 1:1 and not gesture based anymore. This game plays much better than what is being shown.
And people are going to buy this? Whatever!
Yeah this reflects more on the player than it does Move. What I can't figure out is why he continues to swing when he knows it's not doing anything.
Not very impressive. Kinda a letdown.
yea this was bound to happen. Fighting games BELONG with a CONTROLLER!!
Not my cup of tea, either. I wish it worked, but it barely does from what I've seen. I have heard that some major improvements have been done (GDC was A LOT worse than at E3), but I'm not convinced until I get my hands on it. @Wildarm - Yeah. I wasn't referring to the seemingly non-existent video. Just past views. I don't know what the guys above me are seeing. Could be past views, too. Anyways, it's shaping up. It's not a launch title, so who knows what it'll be like when it hits stores. EDIT: WTF? It looks to be working better than at E3. Where's the fail?? It's actually doing much better than I've seen before.... HEADLINE FAIL
they need 2 fix it before release
relating to the video that is being spoken about in this article...except, the link leads to NOWHERE. Interesting.
Ummm how about he puts the controllers in the correct hands, and then actually throws a real punch.
lol, trying to hook every chance he gets.
Long shot.... Maybe his fighter was fatigued like in fight night? He was getting F*cked up, he was suppose to get the guy in a headlock not the other way round.
The dude playing got some nice shot in early in the video, but he was flailing way too much. He wasn't throwing punches, just slapping. He's gotta take jabs at the guy. Some haymakers! I did notice he got a decent headbutt in on him very early in the vid. haha
According to the more updated previews of the game you need to actually fight you opponents with strategy and precision instead of wildly flailing and punching like this guy is. What kind of person fights like this? On another note why is the Fight directly connected to Move's faliure? By that logic I should go dig a giant hole and carve a tombstone in preparation for Kinect's debut.
Title is misleading. I thought this was going to show PS Move fail, but I saw some idiot not having a clue how to fight, flailing around. For a $40 unfinished game it looks OK. I think it looks better than that arcade style Kinect uncaged fight game, but that's just my opinion.
This is an example of the game The Fight failing. It's not the Move failing it's this particular game failing. The guy playing the game may be doing something wrong but I haven't read anything good about this game. (EDIT) Ok, he did fix the title to the original videos title. It did say "The Fight: Lights Out Shows PlayStation Move Fail".
The title should really be "playstation move- The Fight: lights out fail" because it seems to be the software not the hardware.
it should be something that someone else thinks is better anyways so ill never make everyone happy. it stays like this now
This is just all a complete waste of time playing a game like that it really matters on your own body and how you play it. Like everyone else is saying this is old the newer build is much better and more complex. What more flamebait do we have to come?
could it be that they still have work left before it releases? anyways this game isn't the reason i'm buying move.
60% Finished. A Pre Alpha Build of the Game (according to Official Sources). AND, in the Video don't show the Player to make the Calibration in the Game. AND, that is not the way to fight.
It's one game guys and I have played this and your punching style does make a difference, my friend tried the hamster and it made it fight:lights out fail, it's not the move tho as I tried sports champions and heavy rain and both of those games was perfect. If you punch properly and into the camera it works ok (not as well as other move games tho), slapping or hamster moves don't work!!
motion control gaming is sketchy at best, kinect is fail and move isnt perfect either. i curse both ms and sony for falling for nintendos gameplan.
http://www.youtube.com:80/w... blaming move for this is likeblaming the dualshock for socom confrontations problems.
"thegamersparadise" ??? lol.
Very simly put... It is a gesture based game, not 1 to 1.
Its not gesture based anymore, its one to one, go to thesixthaxis and read the dev interview and you will understand the game a lot more.
yea this game looks silly but i do wonder if his character was just worn out and not responding after throwing 200 punches still not the game for me btw buying 2 move controllers is asking a bit much for a launch title
In a recent interview, it was said it can be played using one Move controller, but how many people will want to play this game with just one Move? Only people with use of one arm, most likely.
I think one of the main problems with people who play the Move is that they go in thinking it's a Wiimote. No offense to Wii owners but since it wasn't 1:1 this type of wild swinging probably would work with Wii Boxing. However in Fight it looks like you are going to have to actually fight as if you were really fighting a real person. It seems to matter a lot what you do. You seem to actually have to look for weak spots, stand correctly, punch in the right way etc like Fight Night. Joystiq said that the person before him tried wildly flailing too and the A.I. took adavantage of that and knocked him on his @$$. Look at the table tennis game. It's physics also worked on the same principles of real table tennis. It's yet to be proven completely but I think if we are going to use the Move, I seriously think we should stop thinking of it as a just a simple upgrade of the Wiimote. I think it might be much more than that.
Agreed. The Move is made for precise gaming not wildly flailing your arms around. The video here and one on Gametrailers looks like the people really are trying to mimic how they play the Wii and expect it to work. I for one am definitely looking forward to giving this game a try. But just like in a real fight you either throw punches with precision and power and possibly win or you throw wildly and get beat every time.
Out of the numerous PS Move titles Sony have shown I would say this is the weakest. To be honest there wasn't much hype around this game anyways.
After the Kotaku fiasco, I find it hard to believe anyone. This game has looked really good on every other showing and then this? I wonder. We don't know if it was calibrated properly and this guys is just flailing about wildly. Maybe it's legit, but I think I will believe all of the other times I have seen this games displayed over this one.
It probably is a calibration issue as ps move is not as responsive when it goes out of calibration, but re-calibrating it properly return it back to its high precision it is known for. I only experience it once when the ps staff turned the lights up to bright and then the move needed re-calibrationg, after that it worked perfectly again, so basically if you understand that if you are having troubles with the move re-calibrating it resolves all issues
I will give it the benefit of the doubt. I, like many people, judged it harshly because of the early build thinking it was a horrible game but I have seen 3 previews that have claimed the game 60% build is a lot better. If this game is anything like Fight Night you may have to toss aside the notion that it is just a simple fighting game. That being said this might not be a game for casuals who want to just want to have simple fun. If it turns out to be what I think it really is, it may very well be for the hardest of the hardcore i.e. the people who don't complain about more complex higher learning curve controls but instead adapt to the control scheme e.g. Lair, KZ2
This is human fail, not software or hardware. Maybe it wasn't calibrated, but even still, didn't they see the Kevin Butler spot? You can see in the first half of the video, they are backed up and to the right of the screen/camera, so the game probably thinks they're leaning back all the time. This is user error.
This game may turn out to be garbage, but judging a game and a controller from that video is stupid.
its a shame but i see Lair 2.. and its not a bad thing.. here is the thing.. once i heard about all the controller issues people had with lair, i played the controls smooth and slow to the point where i was guiding my dragon not trying to jerk it off by moving my sixaxis too quickly you know what i just saw in the above video of lights out? a person who swings like a cissy waving their arms wildly maybe lights out isnt that great.. but these people trying to swing like a hoodrat in an alley fight doesnt help give it a proper judgment..
It good that it is no longer a launch title, more time to smooth out the kinks and make it shine. It might become the reason to buy 2 Move controllers. Also I am glad Sony is supporting DLC for their Move games. It can keep their games from getting stale. Hey Sony if yiu are listening, how about some female characters for the Fight? I don't mind hitting women in games if they can fight back. Think about it. Hey there is an idea.Rumble Roses Move? That would be epic.
i think it's hilarious when people intentionally post "broken" Move videos. he's clearly just using the controllers in the wrong hands. if you look at all the other demo stations the purple controller is supposed to be the left hand. this user has it in his right! yes FAIL... but on the hoaxer's behalf
think about it people jump on and of these all the time at the conventions. people are different heights, he obviously hasn't re-calibrated the move to him self its not hard to understand just a bit of common sense. that is why its constantly blocking because it was calibrated to someone else height and that guy is a short arse who obviously cant fight lol
I'm sorry but what a loser. Am I categorized with this greasy haired, pimple popping loser? That was bad for all consoles and gamers!!!! It's a sad day to be a gamer. EVERYTHING FAIL!!!!!
Like the idea of the game. Will wait for the devs to finish before judging it
looks like his neck is broken xD this game looks like sh!t. other move games look great though
There are 2 versions of gameplay - casual which is gesture based and expert which is closer to 1:1. Looks like he was playing casual and the guy had a backpack on which probably makes it harder for the camera to follow his skeleton.
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