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Media Molecule Toyed With Full 3D Level Design In First LittleBigPlanet

The original LittleBigPlanet was billed as a platform for platformers -- but what about those gamers whose favorite entries into that particular genre include Kazooies, Ratchets and Bandicoots? Media Molecule co-founder Alex Evans recently revealed to Joystiq at Gamescom that an early build of the original LittleBigPlanet allowed for that kind of 3D gameplay, explaining, "LBP 1 had free depth and completely moving cameras, and the gameplay engine wasn't layered fundamentally."

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AliTheBrit192954d ago

I don't think it would have worked

Would have been way too overwhelming, and that would kind of eliminate the point of having a very user friendly create system.

Cajun Chicken2954d ago

ARGH! Dammit. I've wanted LBP to have switching camera angles like Crash Bandicoot.