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Player Affinity: Castlevania: Harmony of Despair Review

David Turner wrote: "I’d like to say that Castlevania: HoD (CHD) somehow transcends the mere trappings of being a boss rush, where the game requires a player to find and kill a boss within 30 minutes. It doesn’t, and if anything, it regresses the ideas the series has advanced in its Metroidvania era to a pre 1994 era of gaming. There are no save spots, menus can only be accessed in set locations, there are limited item spots, players don’t level up, it goes on and on. Maybe that’s the beauty of the game…the developers knew that the game they were making was not modern or user friendly."

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