290°

Haze devs talk about Miyamoto's reactions

In a talk with Free Radical Design, Kotaku was able to find out what developers Rob Yescombe and Derek Littlewood thought of Nintendo boss Shigeru Miyamoto's reaction to their Sony PlayStation 3 project Haze, along with some statements regarding the Wii game console.

Douche6096d ago (Edited 6096d ago )

I don't find that if people are gonna approach it that way, that they should single Haze out. There are other games with injecting yourself involved such as BioShock, MGS4 (I'm refering to the drug he takes in the trailers shown which I guess keeps him alive), Killzone: Liberation. When I heard Free Radical call their drug Nectar, I was pretty amused. Although a little wierd, it is very clever.

ChickeyCantor6096d ago (Edited 6096d ago )

this is a duplicate, the only difference is that the same info is on a different page.

but then again i think shigi only stated his opinion but never disapproved it, heck even manhunt is wrong but you didn't see him protest to it, the only thing protesting was the policy of Nintendo as a company.

come on people he loves mushrooms!

MastaGT6096d ago

seems like their trying to spoon feed us this game...kinda like a kid not wanting to be left out of the big man's game...well haze SUCK IT...your not going to earn respect, your game sucks, it's a lame fps

Amplifier6095d ago

Off-topic - Sounds like someone is horribly jealous that this game is lead platform and exclusive to Playstation 3 for an unspecified timeframe.

On-topic - Personally I strongly disagree with Miyamoto's reaction, I feel that he's looking at this with "glass half empty" perspective.
Only focusing on the small part of the bigger picture of what this game brings to the FPS genre.

It's a shame when someone so well respected picks out a game that he barely knows anything about and attacks it like as if it affects the industry detrimentally.

Just my two cents...keep the change!

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90°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com
Knightofelemia1d 4h ago (Edited 1d 4h ago )

Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.

70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

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gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 8h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 11h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21832d ago

Yes. Stop all the live service bs.

jznrpg2d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS172d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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