IGN writes: "Despite a few hang-ups, I largely enjoyed Capcom's Ghosts'N Goblins: Gold Knights. It was a nice paean to the great platformers of yesteryear and, for the most part, it handled pretty well on the button-less iPhone. Ghosts'N Goblins: Gold Knights II doesn't stray too far from its predecessor. As Arthur or newcomer Perceval (subbing for Lancelot), you tear through several stages of monstrous creatures and big bosses. Between here and there, you have to survive some tricky platforming, hammer on the attack button, and collect the latest in magical medieval weaponry."
Chris Buffa (Modojo): Back in the 80s, my family vacationed in Cape May, New Jersey, a beach community located at the very bottom of the state; it's wiener, for the sake of being inappropriate.
Honestly, there wasn't much for kids to do. There was the shore, of course, but we didn't sit in front of the ocean all day. That said, much of my enjoyment was spent playing video games in two arcades along the boardwalk, one of which featured Capcom's memorable Ghosts'n Goblins.
Also nintendo should bring back duck hunt & reinvent it like namco did to pacman & galaga!
Cheers Gamers & Happy Gaming!
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Pocket Gamer:
The first Ghosts’N Goblins: Gold Knights was like that friend everyone has. You know, the one who means well and has a few really good attributes, but whose abrasive nature and lack of self-control means you don’t ever want to spend too much time with them.
It was a moderately fun platformer with serious control and performance issues. Ghosts'N Goblins: Gold Knights 2 is remarkably similar – overly so, in fact – but it does show signs of reform.