To anyone interested, here's a link to the actual tech presentation for Killzone 2 shown at the Developers Conference. Follow the link to the PDF and please be patient as it loads. Enjoy.
can someone translate?
hence why it wasn't a press release to the general public. Just do what I did, look at the pretty pictures and say hmmm interesting. :)
is about 8 MB big, you should add a 56k warning to the top of the thread because not most people will even be able to access it.
thts what I did 8-)
Time to dust of the old manuals and do some revising.
I can't open it. Can some one help me?
56k warning IS NEEDED I could not see it.
lol its 8 megs. dont click it or your a gonner
Wow...as Garth would say: "Live in the now man"
I need some help!
some takeaway points from the last page. added some comments to them (the parenthesis) [Achieved] ‣ Deferred rendering works well and gives us artistic freedom to create distinctive Killzone look (good) ‣ MSAA did not prove to be an issue (good, now 4x?) ‣ Complex geometry with no resubmit ‣ Highly dynamic lighting in environments (look at pictures) ‣ Extensive post-process (look at pictures) [Planned Features] ‣ Ambient occlusion / contact shadows ‣ Shadows on transparent geometry (windows/glass/fog) ‣ More efficient anti-aliasing (would be nice) ‣ Dynamic radiosity
ambient occlusion and dynamic radiosity. when they can achieve that, than this game will look inbelievable. this two technics need alot of cpu power.
the link was on that news too http://www.n4g.com/tech/New... sorry .. but just see [VIA XXXXXXXXXX] link below gamers-creed too...
you are a contributor. Have you forgotten the test you had to take in order to become a contributor? Tell me which is the main source? And tell me why the main source was submitted as a via? Do you remember what the guidelines said for this kind of situations?
For one, my news wasn't based off of the gamers creed article. The source is directed straight from its origins. N4G guidelines ask that the main source to be the one linked to, which is what I have done. Secondly, when I finally found out that gamers creed even had a link, this was already approved. I then went to the other KZ2 post to see if the N4G users even noticed the link from GC. Barely anyone new what to look at on gamers creed and were confused to some extent. This news post gives easier access to what originally should have been the post approved. To anyone having problems, the link isn't broken. It is a 8 MB download.
as a news reader when I saw Gamers-creed link I said to myself : where is the real source ? then I saw VIA link below.. and download the PDF.. its his fault for not put that link as a SOURCE .. Gamers-creed articles are allways worthless and u must read the real source.. anyway thx I read Guidelines many times , and I know what I must to say.. Im a PS3 fan , BUT I say the truth anyway..
wtf is up with that
If you can't access it then I'm real sorry. It's like 8 MB so it takes awhile. It breaches the 56K warning so if that's why then ur kinda outta luck. Try it again and be patient on it. If it just doesn't work then just read what others, who have commented on it, have said. Some people have already brought up meaty parts of the tech.
Damnit I can't download it, its too slow, my connection not the problem  it loads much faster when viewed with browser than directly downloading it
hmmmm.....same problem here..... lol I got a disagree!
I'm dying to see a proper gameplay video in a daytime setting. I was a little bit disappointed that the E3 footage was at night, it wasn't really as good as I was hoping for. But I'm pretty sure this game will look much better during daytime settings. I'm also glad to see these devs focus on post-processing effects and things like that, rather than pushing polygons and resolution. Motion Blur, Depth of Field, Particle effects etc are way more important to get those awesome visuals going. Unfortunately most devs out there think it's all about having 'sharper graphics', rather than having 'spectacular' graphics.
Lol, what kind of connections are you guys using. Like 8MB is big? This pdf takes max 20secs to load, the dl speed from the source is very good, at least the coupl of times I tested.
I checked the link twice to make sure it was functional and I had no probs with it. It took me a few secs longer than 20 but I didn't have to throw a fit over it or anything. Some people have to deal with the 56K issues. Those are the ones left in the Stone Age of computer technology and need to revolutionize. lol, I can't believe I just said that. EDIT - DarthBillBoy, ease down man. It's just a joke. I mentioned before to those having the issues (like your breakdown...jk) that it was only a slow connection and I even stated in the description that you'd have to be patient with it as it loads. I hoped you enjoyed the presentation. I am ecstatic over it. Only 4 SPUs utilized. Must mean it'll look almost twice as good if they can harness the rest, right? It's safe to say that improvements will be possible with all those extra features yet to be achieved in the final build. I have to see more. EDIT 2 - No prob, I am in fact a smart ass. I get by that way. Never could play the serious act without busting out laughing at myself. But I can seriously say that Killzone 2 will easily make Game of the Year in 08. It would have been of 07 if they had been set for the Winter 07 release originally planned.
I wont say its slow if I had 56k, if the website can support it(gametrailers have excellent servers), I am able to download at 1MBps, so connection was not the problem. Anyways after a few retries it downloaded edit: sorry about that, anyways good stuff, looks like they will reach their goals with room to spare
Did anyone notice that only four of the SPUs are being utilized? Why is this? EDIT - There are actually 8 SPUs. I heard the eighth is used for the OS. So, in that case, there are two SPUs open for use. I hope they'll use them for those extra features mentioned in the tech presentation. Such as the improved anti-aliasing and dynamic radiosity. Ohh man, it's pretty great to know that so much has been done to create this amazing game and STILL it is only a dent into the PS3's capabilities. I am hoping Killzone sticks around a few more installments so we can see if they can max the PS3 out. Can't imagine what that'd look like. I can't imagine anything better than what I've seen of Killzone 2 so far. EDIT 2 - As much as I would like to see God of War 3 on the PS3, I've heard that there is no such thing currently being developed. David Jaffe mentioned that he hasn't heard anything about it yet. My heart is still whole knowing Killzone's in my life though. I hope GG can make this surpass anything as of yet. I don't think my heart could take it if KZ2 doesn't meet everyones' expectations. It'll have real competition though with games like Rage coming out. I'm really impresed with how ID is basing this engine pretty much around this game. And MGS4 has a chance to steal the GOTY award from Killzone too. They'll need to change it to Games of the Year once they come out.
I know for fact that 1 is for sound, the 7th SPU is for the OS. Don't know what the 6th one is for. .....Killzone running xmb and home in background confirmed? No just kidding, if I had to give a shot in the dark, maybe some type of networking feature, or an entire spu to give Helghast glowing eyes. Edit:Hmm, you're right, if I recall, the 8th SPU is still locked/closed until they open it with a future firmware update/ redundency/ increased yeilds. It's either one of those. Maybe we should wait for someone with knowledge on the subject to reply. Also, PS3 won't be maxed out until God of War 3. :P That's what I think.
I've read that Heavenly Sword uses one SPU for Audio, it gets used for MP3 decompression, mixing, dsp like effects, 3D Audio etc, but it's not reserved like the 7th. Also, Deano's blog has some nice info on SPU and Atomic Cache Unit usage. http://blog.deanoc.com/ Edit: I think the Cell in the PS3 has 8 SPU's but one is disabled and one is reserved for the OS. From Wikipedia: It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields.
...but I still love reading it XD
i need a upgrade from my 768kbs download i suppose. =(
what matters is that the game looks great and itll get wayyyyy better by the time its released.
that thing downloaded in about 30 seconds. There are some great comments in here. Really good. Quackpot's and Meathead's gets me everytime though. LMFAO ============================= ===================== On topic: Ok, I can't WAIT to play this game (reason I bought PS3 along w/ AC6,GOW3, and GT5) , but does it seem like Guerilla and KILLZONE II has somehow symbiotically and suddenly become omnipresent and all- fkn knowing in a comeback and effort that can only be described like (can these guys get any higher!?):
aww and people still foolishly believe crysis looks better, what a funny joke
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.