Atomic Games received plenty of negative attention for Six Days in Fallujah, a controversial title that highlights a critical period in the ongoing Iraq war. Although it failed to find a publisher for that game, another one of its first person shooters, Breach, should make its Xbox Live debut in January 2011. From what we’ve seen, it should be worth the wait.
John Artest (RunDLC)
Heritage Global Patents & Trademarks is conducting an auction for QC Games' ARPG Breach IP, including the underlying engine technology.
Lots of video games get canceled due to studio closures, lack of resources, and other issues, but we would have loved to play these 10 canceled games.
Not only was P.T. an awesome demo, but just the way it was dropped on us and eventually revealed as Silent Hills was one of those really special moments in gaming. I don't even want to be reminded of it now.
I just want a Getaway 3. I mean Sony has nailed the cinematic, open world genre for a while now. A return to the Getaway with the tech they got now would be so good
Six Days in Fallujah was a game I would have been interested to see how it would have turned out. SOCOM like tactical shooter with destructive environments. Lots of work on it and then it was just scrapped.
On April 3, 2019, QC Games unexpectedly announced that both the studio and Breach were being shut down. As of this writing, Breach is still technically playable, but QC Games’ accompanying FAQ makes it clear the game’s servers will eventually be turned off for good.
Seems interesting...kind of like a cheaper alternative to Bad Company 2.
I don't see BC2 being $15 by January. Plus, this game doesn't have to be original to succeed. Blacklight isn't a huge departure from other games, yet people love it, warts and all.
I'm actually very curious to see how this turns out.
Another good looking game heading to XBLA. I've had my eye on this for a while. Watched a lengthy video of it from E3.
Looks great, except no game seems to be able to get first person cover right! If you're listening game makers, KEEP the cover always in first person (so you can't see around the cover unless you're also visible to the enemy) - it's unrealistic and ruins multiplayer when you can look around walls while being completely hidden yourself. Oh, and no one would really put their back to the enemy - you don't sit with your back against the wall behind cover - that's a Hollywood creation for dramatic effect. You face where you're going to pop out.