VG247: VG247 has been told the Realtime Worlds has made the entire MyWorld team redundant today, after giving notification 30 days ago.
Wow, that was short lived, how longs APB got now, not looking good :(.
It's NEVER a good thing to see people laid off, I hope they find new employment soon :(
Personally i think that not bringing APB onto console was a mistake, the PC market is saturated with MMO'S
The game would have failed on the console too. There really was nothing special about the game. You just need to read the reviews to get an idea of how bland the game actually was. As M4ndat0ry_1nstall it is always sad to see people laid off, but this could have been avoided if the devs had actually LISTENED to what the Beta players were telling them.
Nah console players will buy anything even if it's crap, would have been a huge hit.
i was looking forward to apb for years. until i played the beta. The game had potential but there were too many balance issues that I knew would never be fixed. did not buy. Welcome to the very harsh world of MMO's. It's sink or swim here.
I think the biggest thing killing APB was the announced monthly fee/micro transactions. Not sure on what the costs actually came out to though, cus as most people, I dropped the game off my radar when that was announced.
the game isnt even done , and while people have high tolerance for buggy and unfinished games , things like that wont get a pass for a mmo on console , asking for a fee
That's a huge shame. After seeing what they did in Crackdown, and knowing a lot of staff there had worked on earlier GTA games it's a damn shame they messed up so badly with APB. Never good to see people laid off, but APB was a mess in Beta and lacked a real sense of fun or purpose.
That's too bad, Not very good to hear at all. I was really hoping that APB would do well, I thought the concept was awesome. I played out my 50 hours and had too many other games to play to buy more time. Just too many other great games to be playing to be grinding out the same old missions one after the other. I thought that if they would have kept expanding on those it may have had a better shot, I know allot of players that were getting sick of them pretty quick.
They should have never cut the 360 version. EDIT LOL Action Bastard is suppose to be getting revenge based on my comment about his trolling 24/7? http://n4g.com/user/score/a...
Looks like they were having issues with the PC version so I dont think making a 360 version would have been a sound decision. "the company has spent more than $100 million in total." Wow...ABP was a money hole for them.
Yeah...that would've saved them. Is /s needed or can your avatar scan and recognize it? LOL @ revenge! You must be a child.
Wow. Get off the failboat.
They should've just developed Crackdown 2 . That would've been a much more sensible direction instead they let their franchise reuduce to near crap and sunk money into a sub-par game smh
yep ur right about that. however, i remember the founder saying that MS took a bit too long to green light development of Crackdown 2, and they just decided to move along with other projetcs. At the time Crackdown had not proven itself so it was a risk. in retrospect, if they had done Crackdown 2 they would have made lots more money, and the game would have been much better. o well.. it sucks that they have to lay off people.
unfortunately thats what happens in the MMO market if your game sucks... it dies fast and hard
'You made a bad game, so get out'. Not very nice.
"Rumour: Realtime Worlds warns of “drastic” APB cuts, lays off entire MyWorld team" In others words. Do not buy APB.
R.I.P. RTW (hopefully they haven't burned all their investors) maybe it can be a fair warning to the rest of the industry to respect quality levels and that MMOs can't replace good single player game play without years to build a faithful and fanatic fanbase. The sad part being APB should have worked much better. I'm still of the opinion a focus on single players in a more vibrant world (Crackdown-like with more vehicles) with accessibility to various districts based on skills and what you've managed to build up for yourself (safehouse, weapons, vechiles). That and more mini-games and jobs (mini-missions and quests). Whatever. Yet another company in ruin after making a game with Microsoft (Crackdown, not APB) that didn't end up being a franchise they could depend on. Had that been the case APB would have been open on Xbox and PC. No one could have said the titles were competitive.
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