Effectu have come up with a comparision chart between the three latest consoles in the market - the Nintendo Wii, Sony PS3.
Most any fanboy can spit these numbers out off the top of their head. How they compare to each other is the chart we need to see.
shows you how little of a diff there is between the systems. As for performance thats unknown even to th devs untill November.
EDIT:Well thats not completly true since the kits are "final".
EDIT:Thats a cool xbox I want one just with a green light.
you know, im not being funny, but when you look at a chart like this, doesnt it show that the ps3 is superior to 360 in nearly every way?
im not being fanboyish at all here, its just the chart really shows the ps3's technical superiority. Even the basic ps3 has better stuff then the premium 360
but we dont know for sure till november
and the wii...oh grief lol
but this is nothing we didnt know :)
I disagree, there will be no difference whatsoever between the 360 and PS3. The only noticeable difference youre gonna get is more space capacity on the PS3. I am hearing alot about the PS3 more than likely will be in last place. Im not favoring one system, I have a PS2 and still play a couple games on it from time to time. Ive been gaming since Atari and know my [email protected][email protected]
Great. More fuel for the flamewar.
all I can say is that the same chart for the ps2 an xbox 1 would have showed that the xbox1 was more advanced, but what happen, ps2 gave the xbox a first round K.O. plus its all about the games, which ps2 has, now the 360 has so PS3 lookout!!
true that it's all about the games, but just because the PS3 got the power now, doesn't nessesarily mean they're not gonna have games again too.
i'll say this though, the 360 game wise is starting to become a more balanced console, unlike Xbox1.
Specs are true in that chart and all the hardware works to its 100% potential, PS3 will be the fastest and most powerful console out there, but that is to say "IF" all the hardware works properly, which i think it may have some, but not many problems come launch.
can still have so much faith in FONY is unbelievable!!!
but on the other hand I do rate em!!!
for being the BEST manufacturers of blatantly cheap and rubbish quality build joypads, disk drives AND systems!!!!
SONY u hold THAT crown!!!!
and u sony die-hards can hold THAT down!!!
here's something you needa realize. some of us are buying the PS3 because we like some of our favorite game series THAT much. if the 360 had some of these exclusive games that we love so much, then believe me, we would have picked up that 360 a year ago.
when it all comes down to it, specs and all of that stuff may be nice to know, but at the end, it's the favorite series and exlusive games what will dictate which system we buy.
i know it sounds cliche and everyone already stated that its about the games, but everyone seems to ignore this fact and rather compare graphics and specs.
fck all the BS if the PS3 has such power why dose it have $hit looking games that dont live up to its specs?lol
also the chart is false because they got the 360s bandwidth wrong it has 22.4GB/s main memory bandwidth, 256GB/s to eDRAM, 21.6GB/s FSB.
Controller 2.4GHz Wireless
Form Factor Console
Graphics Processor and Memory
Embedded Video Memory 10MB
Graphics Processor Custom ATI Processor
Graphics Core Clock Speed 500MHz
System Memory 512MB UMA (Shared with GPU)
Vector Units 1 VMX-128 unit per core (3 total)
CPU Math Performance 9 Billion Dot Product Operations per Second
System Memory Bandwith 22.4GB/s, 256GB/s to EDRAM
Memory Architecture Unified Memory Architecture
Shaders 48-way Parallel Floating Point Dynamically-Scheduled, 48 billion Operations/s
Video Memory 512MB UMA (Shared with CPU)
Fill Rate (pixels) 16 Gigasamples/s using 4X MSAA
Fill Rate (triangles) 500 Million/s
Product Line Microsoft Xbox 360
Resolution 480p, 480i, 720p, 1080i
Expansion and Connectivity
Digital Media Formats DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Game Media Format Dual-Layer DVD-ROM
Other I/O Connectors 3 USB 2.0, 2 Memory Slots, Ethernet Port (RJ45)
Controller Ports Supports up to 4 Controllers
Plug and Play Storage 20GB Removable Hard Drive
Standard AV Output Connectors n/a
Integrated Communications 802.11 A/B/G Wi-Fi ready, adapter not included
Processor Core Spec 3 Cores, 2 hardware threads per core
Marketing Performance Measurement 1 TFLOP
Processor Clock Speed 3.2GHz
L2 Cache 1MB
Processor Custom IBM PowerPC CPU
Built-in Features Backward Compatible with Xbox (limited), Stands Vertically or Horizontally, Interchangable Face Plates, Xbox Live Service, Media Center Extender
Memory Bandwidth 22.4GB/s main memory bandwidth, 256GB/s to eDRAM, 21.6GB/s FSB
Media Drive 12 x Dual-Layer DVD-ROM
Decompression Channels 320 Independent Decompression Channels
Surround Sound Multichannel Output (software driven)
Sampling Frequency 48KHz 16-bit
this does not really prove anything does it? i will be definatly getting a ps3, and i dont think anybody is going to change my mind all theese rumours are bull i will be getting mine with a 5 year warantee and i will probably pick up a 360 when halo 3 comes out, but not likley.
My 360 still looks good but now i have more a reason to get a ps3
ED-ram is only for frame buffers. It has nothing to do with the system bandwidth, hehe. That's why it's not on the chart. This is the most accurate chart I've seen for the systems and I'm glad it's put up for any consumer to look at and quickly understand.
ed-ram has other usage lol do ur reserch b4 talking poo .....aparently epic are using it for other things in gears of war....
are you a fony fan?. cos you sound like one
Maybe you're referring to the Z-buffer, alpha blending, and anti-aliasing sampling that goes on inside the Ed-ram (all of which are frame buffer effects). It's not big enough to store full 720p frames (has to process separate chunks one at a time and send them back to GDDR3 ram, then piece them together) but I'm glad ATI put it in. The 360 itself doesn't have much system bandwidth (CPU and GPU share the same path to system Ram), so the ED-Ram is a nice way to counter that drawback. It's a nifty little idea. A bit small, but nifty.
its said that epic , the team who are working on gears of war, they are using it as system ram this is fact mate ,, ms not stupid lol very claver on there part i must say...
people are just getting confused , like ur self ....
i know its hurt full for you sony fans , that there are bottle necks with the ps3 related to texture memmory etc ,,,
cant wait for november to come round so all you sony fans could see for urselfs just how over hyped that ps3 is ....
it will be the disapointment of the decade...
I dont know about you ppl but i think that technical specs should always come second to the quality of the games for each system. I mean its great to have more RAM and a faster processor but if the games arent up to par than its all pretty much useless.(Not saying the PS3, 360 or Wii games shown arent up to par... most of them look amazing)
Games? Love games?
Dead Rising >>> NICE
Madden NFL '07 >>> HOT
Bomberman: Act Zero
Saints Row >>> HOT
World Series of Poker
Test Drive Unlimited >>> NICE
Lego Star Wars II
NHL '07 >>> NICE
Samurai Warriors 2
NBA 2K7 >>> NICE
NBA Live '07
Tiger Woods PGA '07
Blitz The League
Crackdown >>> NICE
Marvel Ultimate Alliance
Phantasy Star Universe >>> NICE
Splinter Cell: Double Agent >>> HOT
Brother's in Arms: Hell's Highway >>> HOT
Dead or Alive X2 >>> NICE
FEAR >>> NICE
Fifa Soccer '07 >>> NICE
Forza Motorsport 2 >>> HOT
Fuzion Frenzy 2 >>> NICE
NCAA March Madness '07
Need for Speed: Carbon
Viva Pinata >>> NICE
Call of Duty 3 >>> NICE
Gears of War >>> HOT
Rainbow Six: Vegas >>> HOT
Tony Hawk Skateboarding
Sonic The Hedgehog
Star Trek: Legacy
WWE Smackdown '07
Not sure about December. One hell of a lineup."
I thought that a while ago it was said that the speed of the cell chip was downgraded from 3.2ghz to 2.8ghz because of overheating and reliability issues?
that downgrade was a rumor. think about it this way, developers have been spending yrs making upcoming games for the PS3. they're making these games base on what they're able to run on a 3.2ghz proccessor. to downgrade that to 2.8ghz would mean they'll have to redo a whole lot of stuff. the downgrade is false or at the least, unconfirmed.
Original PS3 dev kits had Cell clocked at 2.4 Ghz (and had normal PC GPUs), and it wasn't until right before E3 that they got their hands on Final Kits with 3.2 Ghz Cell and the final RSX. (the kits even have Blu-ray burners built in, which is awesome).
cos you seem to come up with strange facts ...
word has it that the dev kits at e3 where over powerd thats right over powerd lol....
then you had sony saying how thats it the stuff they showd was on finel dev kits etc ,,,, listen carfully at the joke of a show that was sony e3 06,,,,,
they say this them selfs lol.....
Where the hell did you get that information? You're just acting wierd now. Over-powered? hah. maybe compared to what they were working on before. You can see the overall improvement of PS3 titles right now even, and it's due to final hardware. The OS is going to be upgraded of course, but that's standard. Even the 360 OS is constantly updated.
It's a cool chart, info everyone knew but it's a good summary.
I did notice an error and maybe two. The wireless controller should be listed as optional under XBox 360 core... I think. I'm pretty sure the PS3 supports TrueHD audio because of it's Blu-ray too.
If anyone buys a consol based on that spec chart then they are a true idiot. The bottom line is that the 360 and the ps3 are in a virtual tie for performace. So whatever games you like / want if they come on that system then you buy it. I will probably end up buying all 3 systems eventually with the 360 being my favorite one due to the games and a shtload of fps.
i agree with you there ...
its well known that sony ALWAYS over hype there figures to what is REAL ..
just as karmack said in a very nice way ...lol.....
For me, its not just about tech specs. In addition to the quality of games and the consoles produced, I've chosen MS because I feel that Sony insults gamers with every turn.
What shocks me most is why Sony fans are not equally insulted by Sony's apparent disregard of their intelligence.
In typical Japanese arrogance, Sony has the gaul to "introduce", nay...force their expensive, unproven, proprietary Blue Ray DVD player down the throats of the loyal Playstation fans through the immensely popular and beloved Playstation brand. And it the machinations of Sony, to exploit the trust of the faithful to further their other entertainment divisions, that appalls me the most.
I'm not naive to MS and their past disregard for U.S. anti-trust laws. However, with the Xbox brand, I find little to fault with their approach and and the level of respect they've exhibited to gamers.
Nintendo has improved their image as of late, but they still have a long way to go with me for their greed with their N64 and use of the cartridge medium...when it was obvious to everyone except the arrogant Nintendo that the DVD medium was cheaper and more efficient.
I'm not so sure it was Nintendo's greed that led the N64 to remain cartridge based. They were bound to make less money from manufacturing a cartridge compared to CDs. I think it was more of a lack of research and development and the CD games being a newer technology (load time problems). I fully understand that Nintendo has had a greedy past (SNES), but I think since then Nintendo has been struggling to remain in the race, therefore negating any attempts at being greedy.
Since Nintendo had the exclusive manufacturing rights for their proprietary cartridge format, they forced every single third party publisher to pay a royalty for the use of their cartridge "technology". Seemed like greed to me (or maybe stupidity). This infuriated most 3rd party publishers and was widely reported in most gaming magazines. Just another of the many reasons why Nintendo lost marketshare to Sony.
is so pointless and old... Tssk , Tssk, Tssk, shame on all fanboys none of your yapping matters till we actually sees what happens.
This chart omitted extra 32 GB/s bandwidth from gpu to edram memory for xbox 360.
I don't know why they did, but since it has nothing to do with CPU to GPU bandwidth and RAM bandwidth they left it out. 32Gb/s of bandwidth between the GPU and ED-ram, while the ED-Ram chip has internal bandwidth of 256 Gb/s.
Here's a diagram of the 360 architecture.
Here's a diagram of the PS3 architecture.
Full information of both systems can be found here: http://ps3forums.com/viewto...
Alpha blending, aa and part of hdr lighting in 360 are done on edram logic (on ps3 this is done on rsx or cell), in ps3 this operations are using system memory as buffer, which uses lots of BW (50% or so), on 360 this is not the case as it have 10 megs of edram and ultra fast BW (256), which means that system memory and 22.4 GB/s BW in 360 is not used for that tasks. Edram logic in 360 is like separate graphic core with its own memory.
I just want to say that it is important in regard to cpu/gpu - memory BW issue.
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