Justin Kemppainen, Minnesota Game Examiner, writes:
Video gaming is not quite what it used to be, from the side-scrolling pew-pew of Contra to the mind-numbing intensity of games like Modern Warfare. Even so, as the years go by, there seems to be many different trends that plague medium.
Whether it be gameplay, plot, character, or even simply control-based issues, there are many annoying conventions that would best serve developers and gamers alike by dying quietly. In no particular order, here are a few:
Resident Evil Control Scheme
Okay, so this has been a subject of great debate for quite a long time. Developers and fans alike praise the clunky control system for its "harrowing" factor. That is, to say, that by being inept, it raises the tension factor of the game...
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.
this is awkward
Fail link is fail... :)
How did this get approved?
Also from the blurb, RE's controls were fine until RE5 when it turned to action. For a horror game the tank controls work well enough.