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Steve Nix Interview: id Tech 5 And How They're Not Worried About Epic

id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised, and with the launch of each successive round of technology it's been expected to occupy a headlining position.

With Doom 3, that didn't quite go according to plan. The engine - these days referred to as "id Tech 4" - pitched up during a console transition that ultimately saw id cede dominance to competitor Epic Games, whose combination of Gears of War and Unreal Engine 3 sold millions of games and sold licences off the back of them in a manner more accustomed to their great rival.

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eurogamer.net
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Vekin3550d ago

Sounds cool.

I still don't really get how it works, though.

hikikimori3550d ago

Me neither. I still can't get my head round this Megatexture thing. But if it makes games look amazing without giving up fps, it has to be good!
Remake Q3 ARENA with this engine beatches!

xg-ei8ht3550d ago

I think its just one huge texture,dynamic? say an entire map(b2,qwet)etc.

Then all the artist has to do is carve out the way they want the map to look, the texture is already there.

When i load etqw beta, all it uses ram wise is 200mb.