With "The Bourne Ultimatum" grossing $69.3 million in its first weekend and delivering the biggest August opening ever, surely someone would want to transform it into a similarly hot video game. What game publisher wouldn't want to ride the coattails of its huge marketing campaign?
But, oddly enough, there's no "Bourne" game in sight, at least not this year. And the one that Vivendi Games has up its sleeve for a mid-2008 release on the PlayStation 3 and Xbox 360 is no "movie game," its developers insist.
"Games for next-generation consoles take longer than movies to make -- two years and sometimes longer," Valdez says. "We knew we didn't have enough time to build a quality 'Ultimatum' game and come out with it at the same time as the movie. So we decided to do things differently, something new." says Emmanuel Valdez, chief creative officer at High Moon Studios, Vivendi's San Diego-based internal developer, which is building the game titled "The Bourne Conspiracy."