Middle East Gamers writes:
Having covered the midnight launch of Starcraft II last night, the only thing left of course was to actually give the game a spin. As tempted as Middle East Gamers were to try out the game at 1am, Middle East Gamers decided to do the most ungodly thing and wait for the next day to get their fill of Starcraft II. Easily the year’s most anticipated title (yes, that line never gets old), fans of Starcraft have finally got their grubby hands on the sequel to the award-winning game that launched 12 years ago. And believe me, it was well worth the wait.
Love, betrayal, and insectoid alien thingies that infest you until you beg for death—StarCraft has everything that gives lasting power to any space opera. Since Blizzard’s seminal real-time strategy game debuted in 1998, it has spawned an intense cult following, launched a reinvention of the global esports scene, and redefined the RTS genre all at the same time. Ten years after the sequel, TechRaptor takes a look at the legacy StarCraft II has forged.
i think these articles are misleading. wings of liberty is literally dead. so is heart of the swarm. Blizzard moved everything over to Legacy of the Void. if someone can let me know how to play wings of liberty or HOTS, let me know.
Alex S. from Link-Cable writes: "as the calendar changes from 2019 to 2020 let’s take a walk down memory lane, to look at the start of the decade rather than dwell on the end of it."
VGChartz's Taneli Palola: "I recently completed an article series about the history of real-time strategy, and going through so many different games that have shaped the face of the genre over the last 30 years got me thinking. Which real-time strategy titles are the ones that have had the greatest influence on the genre's development throughout its history? What you're reading now is my answer to that particular question."