Drakol of The BitBag writes, "It has been understood that during the early 90′s (until FFVII came out) that RPGs had been in the minority in the mainstream gaming media and community. Even with other RPGs such as Crystalis, Dragon Warrior IV, Phantasy Star III, and Lagoon, those still didn’t make much of an impact – which was why Final Fantasy Mystic Quest was created for the US market. FFMQ was supposed to be used as an intro to those who aren’t big into RPGs to begin with, which is why I think it did so poorly. It was known to be too easy, not enough “depth” to the plot and the graphics being too simplistic. All this is true, but for a Final Fantasy fan, like myself, I’d think that either devs from the Square-Enix office in Japan, US, or Europe would’ve done a remake of this by now."