IGN's daily clip brings you a look at the new Versus mode for Firefight. Elites and Spartans just can't get along.
I'm loving the Diversity in Mode's in Reach, there was loads in the Beta and now there are even more, this seems like Fire-fight but the Elites are human players, nice.
Versus Firefight really was a neat idea. I can't wait to try it out. Oh and Reach has great graphics. It doesn't get nearly enough credit for how outstanding its graphics are.
you are right, the graphics are way underrated. well in reality it is mostly the fanboys of the "other console" who try to play down its graphics.
Technically it's not mindblowing, but the amazing art direction literally shines through. Even the massive Forge World looks awesome!
How is it not technically outstanding? It has excellent textures, really good HDR lighting, nice motion blur, beautiful skies, large open levels, amazing gun models, etc. By any standard it is easily one of the better looking games this generation.
That looks bloody awesome shame am putting all my money into my PC to be ready to play FF14 on high settings.
The graphics aren't great on a technical level, but the artist are doing a great job at giving the game a certain mood. And when it all comes down to it, the actual art, and the feeling they try to evoke is more important than anything.
This is the game that truly deserves the 60 dollar price tag.
Reach's graphics are awesome and underrated just like Halo 3's graphics are awesome and underrated. A lot of the environments in Halo 3 are open and look amazing especially with a lot of crazy action happening. I think Halo 3 gets tagged as having bad graphics because of the underwhelming human facial models. They look pretty bad, but nearly everything else is awesome. The outdoor environments are lush with amazing lighting. The water is some of the best in video games having depth and dimension. Sounds are realistically muffled underwater. With everything Bungie has announced so far, Halo: Reach will be an amazing game. They're including so much variety in the package and it will remain a top played game on XBL for years to come, just as Halo 3 has done since release.
And Halo: Reach DOES look incredible. If you go on Bungie.net and look over the screenshots, you'll notice that the Spartan Multiplayer models have IMPROVED since the Beta. They look sharper, crisper, and have more detail. Bungie said that they wanted to make a better looking game, and they failed. They made an absolutely GORGEOUS game instead. The textures, the atmosphere, the player models, the enemy models, everything is CANDY to the eyes. It is, as other have said, totally, and completely OUTSTANDING.
@STICKzophrenic: "The water is some of the best in video games having depth and dimension. Sounds are realistically muffled underwater. " 100% agreed. id go even further and say its the best in-game dynamic water ive ever seen. it doesnt get the credit it deserves. it does so much that other games dont do. for example, the creeks in the first level that run down hill actually have a current - dead bodies will float down the current, realistically bobbing about and running into things that will then react with them. and whats even more impressive is the fact that the water reacts to their bodies, moving AROUND them instead of going straight through. in most games with dynamic water, the water is only dynamic when youre moving - you create ripples when you move, but when you stand completely still the water just flows as normal. in Halo 3, the water is constantly reacting with your character model, and any other models that it comes in contact with. its amazing to get up close and play around with.
I've spent so much time playing around in the water. It's crazy to crouch underwater and listen to explosions, Ghosts, Warthogs, Mongooses, etc. I also LOVE the game's brilliant physics for everything. Flying cones from an explosion can kill someone. Rockets can be sniped to detonate them. A Plasma Grenade can stick to a Spike Grenade and be thrown back at whoever threw the Plasma Grenade. The Gravity Hammer can smack rockets away. Can this be done in other games? I don't know, because they don't have Forge to really test it out. If it can be done, it's hard to prove without capture equipment. You can show everything via Saved Films and Theater. People who hate on Halo, really don't know a lot of the little things that the game does that other games don't do. I'll find myself playing something like GTAIV in Free Roam and be like, "I really wish this had Saved Films. What just happened was fucking awesome!"
@STICKzophrenic: the biggest 'OMFG did that really just happen?!' moment for me was watching a saved replay of a multiplayer match where a rocket was flying towards someone, then a grenade exploded off to the side and in front of the rocket, and the force from the grenade explosion literally pushed the incoming rocket off course, causing it to spin out of control and explode into a wall, getting a double kill in the process. my jaw literally hit the floor. just found it on youtube too! http://www.youtube.com/watc... if that doesnt impress you, theres something wrong with you. that sort of tech is just incredible, and is just another example of the things that Bungie build into their engines that halo haters/sony fanboys just refuse to acknowledge.
Now see, THAT is a testament to the work Bungie put into their Physics engine in Halo 3. And now, they've IMPROVED it by adding a whole bunch of things they couldn't in Halo 3. That why I had to laugh constantly when back when Reach was still relatively unknown, the fanboys would decry it because Bungie said they were using a Rebuilt, Retooled, Re-optimized Halo 3 Engine and not a new engine entirely. WHO IN THEIR RIGHT MIND WOULD THROW OUT THE KIND OF TECHNOLOGY DISPLAYED IN THE VIDEO?!?!?
That's an awesome video dude. People love to say Bungie isn't pushing tech or whatever, but the fact of the matter, they're the leaders of the pack. Their physics engine is top of the line, as is the lighting engine. Throw in Saved Films/Theater, and they really are top innovators this gen.
Outstanding. Day one purchase. Also, Halo: Reach's graphics are incredible.
overwelmed by the features
Can't wait till September.
it's amazing that he can't wait until september or the game is amazing? just kidding, i know what you meant and i agree, it is amazing.
can't wait! I was disappointed with the vid length, only 44 seconds of video? was hoping for 5 minutes of Reach goodness :)
This is why we can have nice things.
Freaking brilliant. Bungie are such amazing developers.
That looks amazing! Too bad it was really short. :(
Yeah it was short. IGN has a bunch of these short clips of Firefight mode. I wish it was longer too. It looked awesome though.
Simulated motion sickness...but I had to find out what the Halo hype was about so I purchased Halo 3. . .lets just say its a great thing I don't experience any sickness when playing Halo 3 or my living room would have a permanent puke stench because I refuse to stop playing this game! Cannot wait for Reach
I wasn't to keen on getting Reach, until I saw the new Forge, it looked highly accessibly, and I was going to actually get Reach to create maps. Although now I look at this, and it makes me more excited. But the forge map maker is the seller for me
Bungie is definitely going out with a bang. Halo Reach looks to be the best Halo yet. What amazes me is that how great the graphics are for such big maps. That's a tough feat to accomplish. The only multiplayer games I know that have big maps at the same level as Halo Reach would be Battlefield 2 BC and MAG and both those games look pale compared to Reach's graphics. Reach's textures is a thing of beauty.
That's what I'm saying, I totally agree with you. There is no other shooter with such dynamic and expansive levels that has graphics this good. I mean, you can take any of the flying vehicles and fly hundreds of feet into the air and be shooting at enemies that are mere specks below you and then fly down and get in a warthog and zip across the level and it all looks amazing and runs great. The fact that it can look really detailed in indoor areas, while still being able to scale to huge outdoor environments with all kinds of vehicles and mayhem going on is simply amazing.
Halo will always live , and this game is really worth it just to buy a xbox. I never touch my PS3 because of Bungie. Most of these were community ideas, they listen to us, and that´s what makes this the best developer for me. If Halo Reach was a PS3 exclusive, I would seriously throw my Xbox off the window. Also don´t complain about the graphics. There isn´t almost any PS3 exclusive with such open enviorments that can pull of these graphics.
Bungie really do listen and they also come up with some of the best ideas. There are plenty of other games I like, but Halo is a very powerful franchise that keeps me playing for years. And you are also correct about the graphics. There isn't a single other shooter with this kind of scale and action that has graphics this good.
Killzone 3, Crysis 2, Rage.
Killzone 3 indeed. Remember what Jimmy Fallon said on his show I mean shouted? OMG ITS SO REAL
I wouldn't buy a 360 just for Reach, sorry.
Me2 and Gears 3 aswell. Don't really like much of the other exclusives
Halo: Reach, is of course, looking brilliant! I can't wait to play. I've been waiting anxiously since they announced Reach back at 2009 for this game, and I can't believe we're less than 6 weeks away from launch. I'm not sure I'm going to be playing anything else besides Reach, now that Forge is accessible to people like me who really couldn't get into Halo 3's Forge, with Firefight, and Multiplayer the fun and addiction level will be through the roof. And then, there's whatever else surprises Bungie has left for us ... DAY ONE. September 14.
definitely getting halo reach.
Doesnt look to bad, so basically its VS multiplayer with Firefight thrown in the middle to see who scores the best in the end.
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