NowGamer: A pair of men unbox a Starcraft II Collector's Edition while making noises with their mouths...
do this game for the move please
Star Craft using motion controls would blow? How would that translate on any console? I struggled with the horrible button mapping for the old war craft games on PSone.
Sike.. strategy games, especially one of this caliber and has this much prestige, needs the precision and macro-managing capabilities of a keyboard and mouse. Didn't you see that article about console gamers vs PC gamers in cross platform play? There's a reason for that.
This would be interesting...yet unnecessary.
Im not that impressed with this limited edition compared to halo:reach legendary hell im not even a halo fan but that statue makes me wanna buy the legendary edition. Where i life the limited edition of starcraft 2 is 90euro's while the game itself is 50 nothing in that package warrants a 40euro's extra seriously horrible content you get for the price the only thing thats really cool in that whole pack is the usb stick.
They recently showed move functioning well like a mouse for RTS in a tech demo. You where able to zoom in out of map well , select various units easily that was within a cluster of mad units, It was even more acurate then the drag a rectangle usual deal. It seriously looks like it could make console RTS controls work well as long as you can rest it on your knee and have it function good cause holding your arm out would be painfull for that long. C&C games will probably take advantage of it. OT: I like that Edition but prolly go for regular.
using a motion controller would be quite a casual method of playing an RTS on console, even with something like Move replacing a mouse these games require a keyboard just as much as they need a mouse.
a keyboard is just buttons , move has buttons in both hands it is possible it could work. The most crippling factor of console RTS play , the move can solve that problem, from what I seen. I'm not saying it replaces K+M at competitive levels but it surely has the potential to benefit the genre on console.
The PS3 has something like 16 buttons. Here are the BASIC controls for SC2, not include macromanagement and alt/shift moves. Good luck assigning these to 16 buttons http://starcraft.wikia.com/... And the mouse is not that important in RTS, whatever that Sony Doctor dude tells you
StarCraft is not a casual game, maybe you're looking for Command & Conquer?
You could just use a K+M on a PS3 too. The point is .... regular Controller < Move ..for RTS games on console 15 comands per race 16 buttons.... you don't play all races at the same time so it is doable. http://www.youtube.com/watc... <-starcraft 64 see how the worse thing missing in console RTS is the mouse function its gimped...
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