H.A.W.X. 2's narrative and creative director, Edward Douglas, is a man that wants to make the air combat genre as close to the real thing as possible. Having been brought on to the project quite late in its development cycle, it's surprising to see how much his influence has managed to shape the style of the game.
When I sat down (or stood up rather, next to a great hulking H.A.W.X. jeep) to speak with him about the game, his past experiences and influences with car-related projects was an interesting talking point. Read on for more about that, plus the genesis of H.A.W.X. 2's new elements.