Legendary coder John Carmack walks us through 80 gigs of textures in his newest creation, Tech 5, the engine that powers Rage.
these guys know their $hit...80gigs of texture dam
wow I am now impressed totally, more than the trailer could ever impress me. Carmack is great at explaining stuff, should be a university professor. And I hope there is 3rd part of these videos where he demonstrates the engine.  come on guys approve this. its newsworthy.
no wonder the 360 version is goin to be 2 disk or even more..lol..glad i got the ps3..
Didn't you hear John Carmack say that the PS3 was the lowest common denominator? He said that the PS3 was difficult to manage memory and "lagged" behind the PC and 360 in development.
Its good to see more than just the unreal engine getting tossed around this gen. I hope to see this engine used more often, it looks amazing. John Carmack definitely knows what hes talking about and if he can get a game running like that on a ps3, people are definitely going to be paying attention.
The engine looks gorgeous but like he said, the PS3 version is lagging more than the 360. I hope everything works out at the end and nothing is sacrificed from the PS3 version.
I think they are going to make sure all versions are running thru out the developement process as they intend to release to all of them. So if 360 or PS3 version has a little problem and they have to cut, it might affect all the platforms.
Then I feel really bad for PC gamers. No one deserves an abridged version of a game just because the other versions are suffering.
I think he said lagging in production... not lagging in gameplay...
he said THIS specifically: "... and the 360 MAY BE A LITTLE BIT BEHIND, but the PS3 lags quite a bit.." This means the 360 version is actually behind, the PS3 is at about the point the PC version is only it LAGS (as in FRAMERATE). That's all that quote means people, he doesn't say ANYWHERE that the PS3 is LAGGING IN PRODUCTION or ANYTHING of the sort (he only mentions the 360 version being behind if you actually LISTEN) and I think he was just giving non-specific examples of how the development was going for any one point in time in the process up until now. You weren't supposed to look into it THAT much, geez. Anyway, this engine looks pretty amazing, that's A LOT of texture detail, and I'm sure it'll look great on any of the versions. Can't wait to see some actual gameplay.
wow, President Bush requires your service!
your full of sh#t cermack how the hell are you cuting ps3 stuff out an you have to us 2 freakin disc on 360
The whole point of the process he's discussing(tech 5 engine) is that they can stop certain platforms from lagging behind in development. He uses Quake Wars as an example, that the PC version is nearly done then the 360 version is a bit behind the PC, but the PS3 version is lagging behind quite a lot. But he then goes on to say that with this new development process this shouldn't happen. The technical details will be worked out well in advance so stuff like memory allocation to the PS3 should be handled well in advance so they don't have to change it last minute. He's not saying they're having problems, he's talking about solutions!
When I first saw the images (from the Apple presentation) I had something like "Doom 3 Engine 1.5". Well; I take that back. This looks fuwking awesome!
wow i never knew he was such a stereotypical nerd
its amazing how this story never got to much attention. is it because he stated that the PS3 is lagging behind as has less memory than the 360. those are thing sony boys never want to hear so they shuned this article.
The engine looks awsome.
Ps3 jockz dont want to believe that ps3 can fall behind but face it they are fallin behind in everything else so u have a ps3 ur F^cked HaHa
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