Part 1 of a four-part series. Are critics' complaints about video game journalism valid in light of the realities as to how the industry operates?
The problem with video game "journalism" is ANYBODY can do it. Start a website and BANG your a video game journilist. N4G is a perfect example of the crap video game "journilist" spew with false statements and rumors written as if it is the truth.
pretty much this, there are good ones but there are far more bad ones (bad != I dont agree with him) a good journalist would say why he belives such and what brought him to this decision, same if you review something, say why you liked it and why somoene else may not like it and don't have the crappy attitude of 1 - I didn't like it 10 ZOMG I LIKED IT BEST GAME EVARRRR which I see a LOT.
I argee. The type of articles I see everywhere claim they are unbiased but the article reads like an advertisement for a particular console with ignorant statements and misinformation. It's all a popularity contest. In the case of Sony for instance. Most journalists, gaming media and game sites refuse to acknowledge that Sony is recovering it's losses and catching up.They constantly predict their failure and debunk any success e.g. Bluray,as basically 'dumb luck' instead of considering it could be that despite what we think Sony still knows what it is doing. Sony, These so called 'professionals' talk about them like the fanboys on this site, as ignorantly as possible, with wild,unproven statements, half truths,assumptions and bias opinions. As a journalist you should remain neutral about anything without taking any sides until all information is acquired and confirmed. Not giving your review or opinion of something 3 months in advance.
The current state of video games journalism is akin to Neanderthals banging sticks against rocks.
Your statement makes the implication that there was ever a time when it wasn't like this. When was that, precisely? ;)
Good point!! Although I actually think back in the day of ACE, early Edge (before it disappeared up it's own backside), some of the 8-bit mags for Speccy and C64 were actually fairly well written and objective. Perhaps journalism has been significantly tainted by the marketing dollar; or the fanboy / console wars are more pervasive and influential these days. I guess back when I got in to gaming print media was pretty much the only way to get info - so there was no internet bias... In fact the biggest arguments were over which magazine was better! But back then I was playing on a Vic 20, and later paying £1.99 for a Mastertronic cassette (or £2.99 for a triple A title!!) for my Speccy. Atari 2600 carts or 5.99 8-bit games were for Xmas and birthdays only! - life was simpler then and what did I know about good journalism!!! :)
I think the issue is that it isn't actually journalism, and everyone wants to keep thinking that it is. It is "trade journalism," which is distinctly different than "real journalism," i.e. what your newspaper writes, or what people study when they get college degrees in journalism. The video game press is called an "enthusiast press." That means that it's written by, and for, enthusiasts. It means it's not real news. It's not real press. Therefore, holding it up to rules of real journalism doesn't make any sense. There's actually nothing wrong with posting rumors in a trade press - it's called "industry buzz," and without it you've got nothing to write about other than press releases, and in that case the whole industry dies and we have nothing to do here at N4G and it dies, too. :) I also think, no offense, Tiamat5, that your comment sounds like a Sony fanboy who's pissed off that video games journalists aren't writing stories about Sony recovering. I think you would do better to find some articles and post some links to stories that you think were biased, and then post the proof that those articles WERE biased. Too many critics of the video game press don't know how to prove their points, which is why no one listens to those critics. :)
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