id's own co-founder John Carmack unleashes his new gaming engine to the world.
80gigs of uncompressed. 20gigs of compressed.
thats a lot of stuff, PS3 has the upper hand in storage. Its nice they got it running in all the systems.
Technically, this game is a monster! Hope gameplay wise its a great as classics like Doom and Wolf.
nice! I don't even have Insider but I can still download the HD versions with Firefox.
lets hope sony takes the whole memory issue to heart and frees up some of the ram their using for th os......
on video 1
..certain people like to hear that type of thing.
It's gotta be frustrating to know your super-cell powered machine is holding back the release of something that is more easily accomplished on the inferior 360.
known for a while now that this has been one of the PS3's biggest flaws. Memory wise it's a retards. Processing wise it's a rock star, but hard to deal with.
to quote Carmack roughly "PS3 has theoretically more power but is less smart", so its yeah its processor is a rockstar(they dont have too much iq) I guess. This generation is going to be about games, new ips, old ips with new innovation and more games. A little hardware reliability and more disk capacity won't hurt.
the PS3 is the problem child lol
The Tech5 Engine is looking pretty spiffy.
Although this comment by I.D was with reference only to textures and detail not post effects and other calculations etc of the different platforms, it provides an interesting look at basic raw display capabilities between the three.
What I found an interesting thought experiment about the PS3 Memory issues comment was that in theory the PS3 (put simply) would have access of up to 50GB of textures but could only use (in basic terms) 1/2 of the 360's display memory 'at any one time' while the 360 would have twice the memory but 1/6 of available storage space for those textures available at any one time.
The engine is amazing in my eyes and I look forward to results from their hard work in the future.
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