If you really want to blow a 90s gamer’s mind, tell them you’ve never played Doom.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
I love Doom. It's arguably even better with source ports to add enhanced graphics and features.
I think the only version of Doom I ever finished was the GBA port sadly enough. On the PC I got too wrapped up in cheat codes and messing around.
Actually, this is one of the best articles on the original Doom I've read. Very knowledgeable and/or well researched. Think I'll forward it to some of my snobby friends who thought Doom was just a straight-up brainless shooting gallery :P