StarCraft II Hands-on

Gamespy wondered how Blizzard would manage to deepen the strategy without losing the near-perfect balance and ease-of use that epitomizes the original StarCraft. How could they make a deeper and more involving game while still maintaining the same number of units and an interface as simple and uncluttered as the original? Finally, with all the expectations built up over 10 years, could the new game live up to the dreams that fans of the original had for it? Gamespy's time with StarCraft II at BlizzCon has answered at least a few of those questions...

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