There's no doubt that, post-BioShock, first-person shooters won't ever be the same again.
Steve Boxer of Spong got the chance to grill Ken Levine, Irrational's boss, and the man who forged his reputation as the lead designer of the much-loved System Shock 2.
in fact, we'll start wondering why we ever tolerated all those mind-numbing corridor-shooters. BioShock is such a cauldron of innovation that it's difficult to know where to start. There are awesome graphics, for example. The game (set in the 1960s) takes place in an incredible, once-Utopian abandoned underwater city called Rapture, which you reach after your plane (on which, authentically, you're seen enjoying a virtual cigarette) crashes right next to a submersible lift which is the only way of reaching it.