The making of Splinter Cell: Conviction

GamesRadar: On a cold morning in January 2008, Maxime Beland entered Ubisoft’s Montreal studio, swiping his way through layer after layer of security, and sat down to begin work on Splinter Cell Conviction. Beland had wrapped up his work on Assassin’s Creed in the previous November and would be joining his colleague and new Conviction producer Alexandre Parizeau as Creative Director on a project in trouble.

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-Mezzo-3072d ago

Damn, this game was good, but there's no denying that it could/should have been so much more.

jazzking20013072d ago

but um how old was the game again?

NecrumSlavery3072d ago (Edited 3072d ago )

I loved the first SC. But the series got progressively worse until Chaos Theory. This one was good though. The Co-op was challenging and fun. The SP was good, with good gameplay. I like the Arkham combat, where it goes stealth to action and back on the fly...sort of. One thing that killed the series for me was bumping into a table and knocking a soda can over only to FAIL from making noise. SCC gives you a chance at redemption/reorganize and escape. Definitely not as fluid or pretty as I thought the game would of been. And the 24 influence wasn't a plus. Didn't play DenOps But it's still a solid 8/10

Imperator3072d ago

My main complaint was the length of the SP campaign. The gameplay was good and the story was interesting. I just wish it had been longer. I'd say it's a good rental/$40 game.

kissmeimgreek3072d ago

just bought it for 30 bucks on amazon haha. hope its worth it

Imperator3072d ago

For 30 bucks you won't regret it.

Inside_out3071d ago

I loved the game. Bought it day one and will never sell it. I hope that part 2 come out next year.

For those who have not had a chance to try it, the demo is still up on XBL and is one of the most popular downloads. Here is the Demo walkthrough the Ubisoft released...

Here's the Assault version...

Here's the stealth version...

Here's a couple of slo-mo takedowns from the Demo...

The game is 8+ hours on realistic, which is the only mode I played it on. Add co-op and multi-player, a great story and awesome music/sound and you have the complete package. Few games this year offered the replay ability of Splinter Cell Conviction. All that footage above is from the demo. The entire game offers countless ways to take out waves/rooms/levels of enemies. It really is a huge stealth/action sandbox. It's up to YOU to decide how you want to attack each level.

chak_3072d ago

take SC 1, 2, 3. Mix it.

Add useless extra-violence. Dumb it down

TADAAAAAAAA, a fresh new crappy splinter.

back to the root ubi please

-Mezzo-3072d ago

Either Way, it was a good game, but i was disappointed by the Length of Single Play Campaign.

PaPa-Slam3072d ago

It had no replay value.

Johnny_Bravo3072d ago

No replay value? Deniable Ops had TONS of replay value, not to mention the co-op story.

spektical3072d ago

wasnt SCC, Alan Wake and Crackdown2 supposed to be killers?

i mean cmon even SCC a shooter didnt do well as anticipated.. and i cant believe 360 fans are passing up on Alan Wake for COD..

Cold 20003071d ago (Edited 3071d ago )

SCC and Alan Wake were great games and scored both in the 80's.

If thats bad then I guess except for GOW3 every PS3 exclusive this year sucks hard then.

COD will outsell tenfold any 360 or PS3 exclusive any day of the week simply because its COD.

jetlian3072d ago

IS SITTING AT 2 MILLION which is average for SC

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