Crackdown 2 Pushes Xbox 360 to the Blasting Point

“This is an extremely physical game,” says Billy Thomson, lead designer of Crackdown 2, developed by Ruffian. “Everything is based on collisions.” But making the ultimate playground for mindless mayhem requires a great deal of math and code. Here’s where the processing power gets deployed.

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2776d ago Replies(1)
Bluemaster772776d ago

To the max huh ... yawn i havent heard that one before

Dance2775d ago

but i still can not think of any other open world game that can allow up to hundreds of enemies and ai on screen at once

Bumpmapping2776d ago Show
2773d ago