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Killzone 3 Game Director speaks out on Controls

One of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game’s first-person animations. It was also Killzone 2’s most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.

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RememberThe3573071d ago

I loved the weighty feel of the game but it really made me kind of suck at regular shooters after words and I'd have to re-acclimate to the quicker shooting styles. It sounds like they are finding a bridge between the two styles. I really hope the game still feel unique but I'm happy with what I am hearing so far.

Hopefully it doesn't feel like COD though.

cobraagent3071d ago (Edited 3071d ago )

They required skill and made the game different to generic shooters... However, i think lighter controls will attract more players resulting to more sales that GG totally deserves. By the way i can't wait for Killone 3 and i would love some co-op

Vojkan3071d ago

Killzone 3 looks great but personally i cant wait to see what next they come up with. New IP that is. they are big team so who knows.

socomnick3071d ago

So having 180 ms controller lag means a game requires skill ?

ExplosionSauce3071d ago

Controls were the best post patch though. At least guns didn't feel like there were paper light.

UltraNova3071d ago

I think they are totally going the right way here. Pleasing both sides. Personally i could use a bit more responsiveness but i would like them to keep that weighty feel from KZ2.

If they go the COD way they will definitely alienate most KZ2 players, plus they will give room to haters/reviewers to bash on the fact that KZ3 is similar/same with COD or other shooters.

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chidori6663071d ago

i hope GG not turned the controls in mediocre cod controls.

sikbeta3071d ago

There is always something called -> [OPTION]

KZ3D will be Totally Epic...

hybridtheory123071d ago

like Medal of Honor...exact same as COD controls. Besides the same button for activating the Grenade Launcher

claterz3071d ago

The game would suck if it had CoD controls. Hopefully the controls feel more like Battlefield, I think that's the only FPS that has mastered the realistic feel when you're moving around.

marinelife93071d ago (Edited 3071d ago )

That makes me feel better. I hope they're not just blowing smoke. They do realize we'll all find out well before the game release? The weighty feel made KZ2 feel unique.

Immortal3213071d ago

I hope they don't screw up the online

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Donny3071d ago

oh man i cant wait for killzone 3! and like ^^^^^^ said, dont make it paper weight like cod please! :)

writersblock3070d ago

My people, sons and daughters of helghan
...

this much, I vow
The history of these days will be written in blood

And then the GG symbol comes up and you can skip the rest. I have the first half memmorised from hearing is so much :P

gietzy3071d ago

I couldn't see the source. What does it say?

RememberThe3573071d ago

The article says that they are completely re working the controls to make them more responsive but also keep the weighty feel. It also says that they have yet to find that sweet spot but that they are getting close.

nickjkl3071d ago

One of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game's first-person animations. It was also Killzone 2's most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.

For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains. "The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.

The results so far have been very encouraging. "Right now it's still a work in progress," Mathijs says, "but we're definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other

ThanatosDMC3071d ago

Be careful, you cant post whole articles like that.

BloodyNapkin3071d ago

See finally to prove to people that they purposely used lag, which people said it was a "Weighty Feel". Proves those people wrong. Keep the weighty feel and fix the lag and deadzone then i am game for sure.

Hotel_Moscow3071d ago

bloody the deadzone was fixed with the high precision option

kasasensei3071d ago

I was not very pleased by the controls of kz2. Good thing for me, they decided to change them a little. :)

"We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters."
It will be much better like that!

Baka-akaB3071d ago

a pity , if they are aware of the divide , that they can't include an option , disabled by default .

Sure it might create some false imbalance for those using the "weight" , but at least it would be their choice ... it's certain some would even pride themselves into playing like that over the "noobified , cod controls" like the rest of players

Graey3071d ago

Very well said

not to mention the pride part as some would def. consider themselves better if playing with the weighty feel.

Personally I'd def keep the weighty feel. I suck at online play unless I actually practice and that wouldn't happen unless I had friends to play online with.

But I agree, just have an option so that people can have the style they most enjoy. This creates balance. Even more so people will complain if it has to be changed, maybe not out loud but def in their head so....

to remedy that just have it pop up on screen right before the game starts what control scheme you want. See simple fix.

JM2C

raztad3071d ago

KZ3 needs its own identity. Its own gameplay. GG can fine tune the controls but they wont provide optional setups, meaning different gameplay experiences. On multiplayer things get worse due to imbalance issues.

I hope GG finds the perfect balance between responsiveness and weighty feel, while making it MOVE compatible. I cant wait to try it.

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